# auto-generated text file
# filename: renderrj3.bsp
# date: Mon Nov 10 14:39:41 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#cobalt
#default
#lava
#lava5
#lava_sr2
#lavakelvin
#slimekelvin
#teleport
#water2
#zwater1
+0butn
afloor1_3
altar1_4
art_31
black
bmetal_1
ceiling5
church1_2
city1_4
city4_2
city4_7
city4_8
city5_3
column01_4
column1_4
cop1_2
cop1_3
elwall2_4
emetal1_3
fels_05
grip1
grnx1_1_1
ground1_1
hazard3
marble_12_b
met5_1
muh_bad
rune1_1
sfloor4_4
sky4
snoise2
snoise3
sr_fire
sr_snake
srad4
switch_1
tgrndg_0
trigger
trigger
ulrich4
wall14_5
wall16_7
wbrick1_5
wiz1_3
wizwood1_3
wmet2_6
wood1_7
wood1_8
wood3_1
wood_1
woodflr1_5
woodpillar
wstn2
wswamp2_1
wwall1_1
wwood1_7
