# auto-generated text file
# filename: qtown.bsp
# date: Mon Nov 10 14:39:30 CET 2014
# modification: team fortress (3 teams)

# required wav files:
sound/items/armor1.wav (quake shareware)
sound/items/cap2.wav (custom)
sound/items/r_item2.wav (quake shareware)
sound/ogre/ogwake.wav (quake shareware)
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/moneybag.mdl (custom)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
afloor1_3
asphalt
azwall1_5
azwall3_1
b-room1
b-room2
ceiling5
city1_7
city2_2
city3_2
city4_7
city5_3
city5_6
city5_7
city5_8
city6_3
city6_4
citya1_1
clip
column1_2
column1_5
concrete
concrete_block
dogs_1
dr05_2
ecop1_8
elwall2_4
floor1_2
light1_1
light1_5
mmetal1_5
plat_side1
plat_top2
rock3_2
sfloor1_2
sfloor4_4
shingle_2
sky5
tech01_3
tech04_6
tlight08
wbrick1_5
wceiling5
window01_3
window01_4
window03
window1_2
window1_4
wizmet1_1
wizmet1_2
wizwood1_2
wizwood1_5
wizwood1_6
wwood1_5
z_exit
