# auto-generated text file
# filename: pimpval1.bsp
# date: Mon Nov 10 14:39:16 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/cap2.wav (custom)
sound/ogre/ogwake.wav (quake shareware)
sound/shambler/ssight.wav (quake shareware)
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#04awater1
#slime
#teleport
+0_fall
+1_fall
+2_fall
+3_fall
+4_fall
+5_fall
+6_fall
+7_fall
afloor1_4
airduc1_1
azfloor1_1
blbk1_1
blume8_1
bricka2_6
city4_2
city4_5
city4_6
city4_7
city4_8
cop1_6
ctf05
ctf07
ctf08
ctfflag_b5
ctfflag_r5
ctftex_r1_1
ctftex_r3
dem4_1
dr02_1
dung01_1
dung01_3
emetal1_3
grass1_7
grave02_7
grave03_7
lgmetal2
light1_2
maya2_9
met5_1
metal1_3
metal2_8
metal4_2
metal4_4
metal5_2
metal5_6
metalt2_2
metalt2_3
mmetal1_2
mvr1_2
rock0_1
rock1_2
rock4_1
rocks16_2
rocks17_2
rocks19_1
rocks21_1
rocks24_1
sfloor4_2
sfloor4_6
sky1
solid_drk_blue_d
tram01_8
uwall1_2
wbrick1_5
window1_3
wizmet1_2
wizwood1_8
wmet2_1
wmet4_2
wmet4_4
wmtal3_5
wstfl2_6
wswamp1_2
wswamp2_2
yellow1_6
