# auto-generated text file
# filename: ovrkill.bsp
# date: Mon Nov 10 14:39:13 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/buttons/switch04.wav (quake shareware)
sound/items/armor1.wav (quake shareware)
sound/items/damage.wav (quake shareware)
sound/items/health1.wav (quake shareware)
sound/items/inv2.wav (quake shareware)
sound/items/protect.wav (quake shareware)
sound/shalrath/attack.wav (quake registered)
sound/soldier/sight1.wav (quake shareware)
sound/speech/twgiggle.wav (custom)
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/armor.mdl (quake shareware)
progs/backpack.mdl (quake shareware)
progs/invulner.mdl (quake shareware)
progs/medpack.mdl (custom)
progs/quaddama.mdl (quake shareware)
progs/suit.mdl (quake shareware)
progs/w_g_key.mdl (quake shareware)
progs/w_s_key.mdl (quake shareware)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#04awater1
#04mwat2
#lava1
#teleport
+0floorsw
+0shoot
+1floorsw
+1shoot
+2floorsw
+2shoot
+3floorsw
+3shoot
+afloorsw
+ashoot
adoor02_2
adoor03_4
altar1_1
altar1_7
altarc_1
az1_6
azfloor1_1
black
ceiling5
city1_4
city1_7
city2_1
city2_6
city3_2
city4_2
city4_5
city4_6
city5_3
city5_6
city6_3
city6_8
citya1_1
column01_3
column01_4
column1_2
cop1_2
cop1_3
cop1_8
cop2_2
cop2_4
cop2_6
door03_5
dr02_1
dr05_2
floor2_2
grave03_2
lgmetal2
light1_1
light1_3
light1_5
light3_5
light3_8
m5_8
metal1_1
metal1_6
metal2_1
metal2_4
metal2_5
metal2_8
metal4_3
metal4_5
metal5_8
nmetal2_1
rock5_2
sfloor4_1
sfloor4_5
sky9_1
stone1_3
stone1_7
tlight01
uwall1_2
wall14_5
wall16_7
wall9_8
wbrick1_5
window01_1
window01_2
wizwood1_2
wizwood1_4
wmet4_4b
wmet4_4r
woodflr1_5
wwood1_7
