# auto-generated text file
# filename: openf8.bsp
# date: Mon Nov 10 14:39:03 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/cap1.wav (custom)
sound/items/cap2.wav (custom)
sound/shambler/ssight.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#02owat
#water0
+abutnn
afloor1_3
bord02
clip
column01_3
column01_4
column1_5
cop1_2
ctfrfm
ecop1_6
emetal1_3
grave03_2
grave03_4
grave03_7
ground1_1
ikmtwl01
ikstep4a
ikstep4b
iktkbr05
iktkbr06
iktkbr07
iktkbr08
iktkbr09
iktkdr06
iktkfl01
iktkfl03
iktkfl04
iktkfl06
iktkfl07
iktkfl09
iktkfl10
iktkpn01
iktkpn04
iktkpn05b
iktkpn09
iktkpn11b
iktkpn12b
iktkpn16
iktkpn18
iktkpn18b
iktkpn21
iktkpn25
iktkpn27
iktkpn27b
iktkpn29b
iktkrk02
iktksp01
iktpw03b
iktpw04b
ikww01a
ikww01e
ikww01i
lgmetal2
lgmetal4
m5_2
m5_8
met5_1
metal1_3
metal1_4
metal1_6
metal4_2
metal4_4
metal4_5
mmetal1_1
muh_bad
plat_top2
rock1sid
sfloor4_1
sfloor4_2
sfloor4_2b
stone1_3
trigger
wmet4_4
