                  TeamFortress v2.8 Quake Map
9/20/99

======================= Map Information ========================
 Title       : No Heros	
 Filename    : noheros.zip
 Author      : Kris (Microlitre)
 Map Idea    : Ky (Lil Ba$tard)
 
 Email       : kblender@hotmail.com
 Description : A very team oriented map. Kind of a 2fort map but different. Each team                      captures their OWN FLAG! IN THE ENEMY FORT!

======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
 
 Single Player     : No
 Cooperative       : No
 Deathmatch        : No
 TeamFortress      : Yes
 New Sounds        : No
 New Graphics      : No
 New Models        : No
 New Music         : No
 Transparent Water : No it raises r_speeds too much for my liking and this has some
                     fairly high r-speeds already

======================= Construction ======================== 

 Base              : Scratch
 Editors used      : WorldCraft, EntEd, BSP2Wad 
 Known Bugs        : None. Let me know if you find anything you think is off or weird. The                      flags are off but thats just how it has to be. I could not get them                         centered :(~
 Construction Time : about 2 months on and off
 Compile Computer  : P2 300 96meg RAM
 level 4 vis         455 secs
 light               425 secs
 bsp 		     about 2 mins
 

======================= Installation ======================== 

 This archive contains 4 files.

        ========Basic ========
        Put these in fortress\maps
            noheros.txt
            noheros.bsp
            noheros.jpg
	    noheros2.jpg
	It does not include the tfstan.mdl for the flag cuz You can get it with so many         other maps. I figure everyone has it by now!
        
======================= Game Play ======================== 

This is a TeamFortress  "TEAM!!!" map.

There are 2 teams,
        RED and BLUE  (original concept, eh?)

POINT SYSTEM:

        Each team takes their OWN! FLAG! out of their OWN FORT! and advances and plants the 
        flag in the ENEMY FORT. Capture points are located behind flags on the rampway. They         are raised with a checkerboard on top.  A capture gives 15 frags to everyone on the         scoring team plus 5 secs of quad.

***This is a bi-level map. Entrance to the underground can be found under the stairs in        front of each fort.

======================= Misc Information ========================

Thanks go out to TFS (www.teamfortress.com) for making TeamFortress, id 
Software (www.idsoftware.com) for Quake, Rastlan for EntEd 
Geoff Phillips for bsp2wad "nice nice proggy"
Textures may be from quake2, and various other maps, most likely sewer1 by the best mapmaker out there eVSomeone, and nmtrees by Matmat. The man with the the best TF1 map site "the TF Maps Sentry" http://www-iis.unil.ch/~mperreno/sentry.html If I left out someones name for an original texture I am sorry send me an e-mail and I will get your name in a revision. Big thanks to my Bro Lil B. for the map idea, scoring concept and all around input!! Thanks to RubberDuckie for playtesting help and promotion:). Thanks to the DOE at www.halflife.lowlife.com one kick ass map makers site! Thanks to Sailorfrag for his Ented tutorials...shwew I was lost until I found his site. This is my second map.

                  selfless promotion
                  ==================
my other maps:   mettletf  a sq1 type map with sniper decks and some playground                              equiptment. first release 
           
                 tfmettle  same map but textures are revised as well as entities
                 added 5 spawnpoints to each respawn room.

These maps are available at cdrom.com and fileplanet.

(c)copyright 1999 Kris Palmer 
- cdrom.com can use this file however they choose.
otherwise please keep this zip intact as is.