# auto-generated text file
# filename: medusa.bsp
# date: Mon Nov 10 14:38:32 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder1.wav (quake shareware)
sound/artifact/pickup.wav (custom)
sound/cap1.wav (custom)
sound/cap2.wav (custom)
sound/weapons/lock4.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/tf_flag.mdl (fortress)
progs/tt1.mdl (custom)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#bluetele
#redtele
+0floorsw
+0slip
+1floorsw
+1slip
+2floorsw
+2slip
+3floorsw
+3slip
+4slip
+5slip
+6slip
+afloorsw
adoor03_3
allegoryriches
azswitch3
azwall1_5
blkwal_1
bluwal_1
brick
brick_r
bwall_1
city2_5
comp1_4
crate0_top_blue
crate0_top_red
dung01_2
dung01_3
dung01_5
galatea
light3_6
light_blue_4
medusa
metalt2_6
mmetal1_5
napoleon
qtex08
quake
rebelangels
rock5_2
rwall_1
sfloor3_2
shooting
sky9_1
swtch1_1
tech04_1
tech04_3
tfblit2
trigger
wizwood1_3
wizwood1_4
wizwood1_5
wizwood1_8
wood1_1
wood1_8
z_exit
z_roof
