# auto-generated text file
# filename: medieval.bsp
# date: Mon Nov 10 14:38:31 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/cap1.wav (custom)
sound/items/cap2.wav (custom)
sound/ogre/ogwake.wav (quake shareware)
sound/shambler/ssight.wav (quake shareware)
sound/weapons/lock4.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#04mwat2
#slime
+0butn
+0butnn
+1butn
+1butnn
+2butn
+2butnn
+3butn
+3butnn
+abutn
+abutnn
adoor01_2
afloor1_3
azswitch3
church1_2
city2_2
city2_5
city4_2
city4_5
city4_7
city5_3
city6_8
color1_2_
color1_4_
cop1_2
cop2_5
cop3_4
ctf07
ctf08
dem5_3
dung01_2
elwall1_1
grave01_1
lgmetal2
light3_7
metal2_5
metal5_8
rock1_2
rocksuper1
sfloor4_1
sfloor4_6
sky4
trigger
wall14_5
wall3_4
wbrick1_5
wgrass1_1
window01_1
window01_2
wizmet1_2
wizwood1_2
wizwood1_4
wizwood1_5
wizwood1_6
wizwood1_8
wmet2_1
wmet4_4b
wmet4_7
wood1_1
wood1_5
wswamp2_1
wwall1_1
wwood1_7
