# auto-generated text file
# filename: maze.bsp
# author email: nbrewman@tiac.net
# date: Mon Nov 10 14:38:26 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/can1.wav (custom)

# required mdl files:
progs/b_g_key.mdl (quake registered)
progs/b_s_key.mdl (quake registered)
progs/backpack.mdl (quake shareware)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#slime0
#slime1
+0basebtn
+0floorsw
+0shoot
+1basebtn
+1floorsw
+1shoot
+2floorsw
+2shoot
+3floorsw
+3shoot
+abasebtn
+afloorsw
+ashoot
afloor1_3
afloor1_3
arrowleft
arrowright
azfloor1_1
azwall1_5
basebutn3
bricka2_2
bricka2_4
bricka2_6
ceil1_1
church1_2
city2_1
city2_2
city2_5
city4_5
city4_7
city6_3
city6_4
city6_8
citya1_1
column01_3
column01_4
cop1_6
cop2_2
cop3_4
door02_1
door02_2
door03_2
door03_3
door05_3
dr03_1
dung01_3
dung01_5
ecop1_8
elwall2_4
exit02_3
grave03_2
grave03_4
ground1_1
ground1_1
handi
handi2
lgmetal2
metal1_6
metal2_1
metal2_7
metal2_7
metal3_2
metal5_3
metal5_6
metflor2_1
mmetal1_3
plat_side1
rock3_2
rock3_7
sfloor1_2
sfloor4_4
sky4
sliplite
stone1_5
tech08_2
tech10_1
trigger
uwall1_3
uwall1_4
wall14_6
wall16_7
wall9_3
wall9_8
wceiling5
white
window1_3
wizwood1_8
wmet3_1
wmet3_3
wmet4_2
wood1_1
wwall1_1
