# auto-generated text file
# filename: lltk.bsp
# date: Mon Nov 10 14:38:16 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/come_get.wav (custom)
sound/doors/ddoor2.wav (quake shareware)
sound/groovy.wav (custom)
sound/papa.wav (custom)
sound/player/slimbrn2.wav (quake shareware)
sound/shebitch.wav (custom)
sound/sugar.wav (custom)
sound/weapons/ax1.wav (quake shareware)
sound/wizard/widle1.wav (quake shareware)
sound/wizard/widle2.wav (quake shareware)
sound/wizard/wpain.wav (quake shareware)
sound/wizard/wsight.wav (quake shareware)

# required mdl files:
progs/chest.mdl (custom)
progs/dtree.mdl (custom)
progs/end1.mdl (quake shareware)
progs/end2.mdl (quake registered)
progs/end3.mdl (quake registered)
progs/end4.mdl (quake registered)
progs/helmet.mdl (custom)
progs/hknight.mdl (quake registered)
progs/hnstree.mdl (custom)
progs/knight.mdl (quake shareware)
progs/potion.mdl (custom)
progs/rlmtree1.mdl (custom)
progs/treesk.mdl (custom)

# required spr files:
progs/s_explod.spr (quake shareware)

# textures used:
#02owat
#water0
#water1
#water3
+azerbtn
adoor10_1
city6_3
city6_4
city6_7
city6_8
city8_1
city8_2
cliff6
clip
confloor1_1
confloor1_1
cop1_1
ctf01
ctf02
ctf03
doom_fl_green
doom_floor3
doom_green
doom_wall3
hskl10blend
hskl11_1
hskl11blue
ikgrnd1
metal5_1
metal5_6
muscle_r
rock5_2
sarco1_2
sarco1_3
sarco1_4
skyq2
swtch1_1
swtch1_2
trigger
wall14_1
wall14_2
wall14_5
wall16_4
wall16_5
wall16_6
wall16_8
wall2_8
wall3_4
wall6_7
wbrick1_5
wd_tile
window01_1
window01_2
window01_3
window01_4
window02_1
window03
window2_1
window2_2
window2_3
window2_4
wiz1_2
wiz1_3
wizwood1_2
wizwood1_3
wizwood1_4
wizwood1_5
wizwood1_8
wood1_3
wood3_5
wood3_6
wood3_7
wood3_8
woodflr1_6
wwall1_1
