**** This map designed for the TeamFortress v2.5+ quakeC mod ****
10/10/99
================================================================
Title                   : ]The invasioN[
Filename                : invsn1.bsp
Author                  : Stefan Verhoeff
Email Address           : stefan_verhoeff@yahoo.com
QW			: [merc]pyro
Description             : Border style map, civilians and guards must storm a beach which is defended by the defenders
Places to go    	: http://www.planetfortress.com/teamfortress
			: http://home.wxs.nl/~verho187
Additional credits      : Inspiration came from

			: beach1 (old special forces map)
			: hunted 
			: border1 	

			: Brian Green (I used his bam4.txt)
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* Play Information *

This map does not work properly without the 
TeamFortress v2.5+ QuakeC patch, which can be downloaded from 
http://www.planetfortress.com/teamfortress

Single Player           : No
Cooperative             : No
Deathmatch (2-32)       : No
TeamFortress (2-32)     : Yes, best for 4-16
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : INS |Add brush/cube/small| ENTER
Editor(s) used          : Qoole 2.50 (Registered), EntEd
Known Bugs              : Somehow there is a leak which qbsp doesn't report, I placed a hollow cube over the map to enable vising
Build Time              : 2 days 
Qbsp			: 5- Mins
Light			: (extra) 5- Mins 
RVis			: (Level 4) 5- Mins (Transparent Water Vis)

* Game Play *

This is a border-style map.
Which means the civilians (team 1) must reach a certain area and then get points for it, they are assisted by 2 guards and the 2 defenders must try to kill them.

Four steps to victory for the civilians:
1 - Use the landing vehical cross a slimy sea or take a biosuit
2 - Storm the beach (you won't find much cover) and make a hole in the defender's fort (the area which can be opened is differently textured, it is closed in a minute)
3 - Follow the road (hunted style, don't get off the road) to the black end and you've made it!
4 - Goto step 1  

Team 1
Can only play civiclian, unlimited players
Must reach the end

Team 2
Can play any class, players limited to 2
Must defend team 1

Team 3 
Can play any class, players limited to 2
Must prevent team 1 from reaching the end

* Other Info *

Good teamplay is required for this map, I've tried to give team 1 enough anti-spam protection from team 2 with backpacks in case team 2 is spamming. But the map won't be the same as with good teamplay.

And I haven't been able to test the map with more then two people so I haven't got a clear view if the map is balanced enough. If you think team 2 should have more ammo or team 3 needs an extra players to make the map more balanced just mail about it.

* Legal stuff *

This map is created and so property of me. 

You may distribute this map to the puplic as long as this text-file is included.
You may not make money in any way with this map.
