# auto-generated text file
# filename: hvsmc.bsp
# date: Mon Nov 10 14:37:39 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder1.wav (quake shareware)
sound/cap1.wav (custom)
sound/cap2.wav (custom)
sound/items/protect.wav (quake shareware)
sound/items/protect2.wav (quake shareware)
sound/items/protect3.wav (quake shareware)
sound/player/gib.wav (quake shareware)
sound/weapons/lock4.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/jug1.mdl (custom)
progs/jug2.mdl (custom)
progs/pk1.mdl (custom)
progs/tf_flag.mdl (fortress)

# required spr files:
progs/vinez_md.spr (custom)

# textures used:
#04mwat20
#bluetele
#redtele
+0basebtn
+0slipbot
+0sliptop
+1basebtn
+abasebtn
adoor03_3
adoor03_5
altar1_1
blkwal_1
brick
bwall_1
ceiling5
city2_10
column01_3
column1_5
comp1_4
comp1_7
crusaders
door02_1
door02_2
dung01_3
dung01_4
dung01_5
dung02_1
exit02_2
ground1_1
key03_1
key03_2
logo_b
logo_r
metal1_6
metal2_2
metal5_8
metalt2_5
rock1_2
rock3_2
sfloor1_2
sfloor3_2
sky4
trigger
wizwood1_2
wizwood1_3
wizwood1_7
wmet4_4b
wwall1_1
