**** This map designed for the TeamFortress quakeC mod ****
25.2.98
================================================================
Title                   : Two Forts Holiday Edition

Filename                : Holiday.zip

Files			: Holiday.bsp
			  flagtk.wav
			  flaget.wav
			  Holiday.txt

Author(s)               : Gin Tonic and Nick Nougat

Tasks                   : Gin  - Idea and design
                          Nick - Entity stuff, revision, testing.


Contact (via Nick)      : nicknougat@hotmail.com 

Description             : TeamFortress v2.5 and higher Quake Map

================================================================
* Play Information *

This map does not work properly without the TeamFortress QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : Yeah - for exploration.
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : No - we took the standard sounds used nowadays
New Graphics            : A new model, the Disc. 
New Music               : No
Demos Replaced          : Nope

================================================================

Editor(s) used          : Worldcraft V1.5
			  Vis-ts
                          Treeqbsp V1.61
                          arghlite

Known Bugs              : There should be none, though I'm sure you'll find some ;)

Build Time              : 2 months with bigger and smaller pauses...(originally)
			 
GLVis'd			: Yes.                        
Grappling hook		: disabled

Build Machine		: P133 32Megs RAM 
Tested With:		: P133 32 Meg , Mystique + monster 3D,
                          P133 48 Meg Cirrus Logic and
			  on:
                          WinQuake, Quake, GlQuake, qwcl, glqwcl

Optimal CLient		: QWCL.exe on at least a P120 with 16+ megs

Thanks to               : -Id Software for one of the best games ever made
                          -The TF Team for the best and only Quake patch we play
                          -The Guys at Quakelab (http://www.planetquake/quakelab)
                            For great lumps of information.
                          -Ben Morris for Worldcraft
                          -All people who decided put this map on their servers.

General things:
==============

Installation:
------------
unzip Holiday.zip to a temp directory
move  Holiday.bsp  into your quake\fortress\maps directory
move  flagtk.wav and flaget.wav   into your quake\fortress\sounds\misc directory


Performance:
-------------

If you own a rather fast computer (let's say a P120+ with (more than) 16 Meg) you might
 be able to increase your system performance quite a bit:

Just add to your command line:

	-r_maxsurfs 1200 (or more)
	-r_maxedges 3200 (or more)
        -heapsize 16000 (or more)
		

REMARKS:
--------

For all the Gl-ers out there: We tried to make Holiday playable for Gl also.
			      Of course the color intensity with some textures
			      and the lighting is not as contrastive as one might
			      wish, but we tried our best to make it appealing enough
			      for both Gl and regular players.

Map overview:
-------------
2Forts Holiday Edition is a map recommended for about 18 players.


The scenario:
This map is basically like the 2fort series maps. We added some new tactics though, like a
shootable door in one of the sniper lofts. We added palm trees to provide some cover from
snipers.

This means:

The flag is located in the cellar of each base.
The touchdown point is, standing in front of your base, on the right sniper loft.

---------------------------------------------------------------------------------------------
LEGAL NOTICE:

Nobody's allowed to use this map as a base for his own maps, to modify it in any other way
without permission. We had a hard! time building it and this should already be enough a reason.
You may include it in any level pack or publish it in any way as long as you include the Zip file
_unchanged_.

   All mentioned trademarks are the property of their respective companies.




