# auto-generated text file
# filename: hfactor.bsp
# author email: calypso@iinet.net.au
# date: Mon Nov 10 14:37:26 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder1.wav (quake shareware)
sound/cheshcapture.wav (custom)
sound/cheshenergy.wav (custom)
sound/cheshflag.wav (custom)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/tf_stan.mdl (fortress)

# required spr files:
progs/web_md.spr (custom)

# textures used:
#water11
+0_slight
+0rdbut
+0switch
+a_slight
+ardbut
+aswitch
a_slight2
alight3
apan1
apan2
apan3
aside1
aside2
aside3
awall1
awall3
awall4
awall5
awall6
bedge_3
bedge_4
bfloor_1
blue_1
blue_2
clip
comp_1
comp_2
comp_3
conc_1
copp_1
copp_3
copp_rad1
copp_rad2
copp_rad3
crate_l
crate_s
dop1
dorang1
dorang2
duct
edge_steel2
edge_truss1
fc_circles
fc_lego
fc_puzz1
fc_puzz2
floor_1
floor_11
floor_12
floor_4
floor_5
floor_9
gdoor
green_4
green_7
green_8
ground1_6
grt_1
grt_2
iktcr02b
iktcr02c
iktcr03b
iktcr03c
iktcr04b
iktcr05c
iktkrk02
light_1
light_3
lwall3
nat_bricks3
nat_stone1
orange1
orange2
orange4
otwall_2
panel_1
panel_2
panel_3
panel_4
panel_5
pipe7
rivdbl_3
rivdbl_4
rivr_1
rivr_3
rivr_4
seem1
seem4
seem7
sky5
strip3
tech_11
tech_12
tech_13
tech_2
tech_3
tech_4
tech_5
tech_6
techp_1
trigger
twall2_6
wall_diag1
wall_diag2
wgrnd1_5
wgrnd1_6
ydoor_3
ylight_1
