**** This map designed for the TeamFortress v2.6+ quakeC mod ****

02.08.98

============================= Story ============================

	Once upon a time, long ago there was a kingdom ruled by 2
kings, a blue legion king and a red legion king. The two kings 
were best of allies and kept the land at peace from the evil mage, 
Myraal. But one day Myraal came to the possession of two tainted 
ancient, silver and gold ruins. With these ruins he cast an old 
spell on the two kings. The kings and their armies became fierce 
enemies and as the battles went on all the dead knights souls were 
captured by Myraal for his own evil plans. One day 6 knights were 
accidently released from the spell and they realized what had 
happened. Anger, fear and revenge filled them with strength to 
confront Myraal and put an end to him. A huge battle took place and 
the knights were successful at defeating the evil mage and with the last 
bit of strength they had left, they carried the ruins to their own castles
to free the dead souls of their comrades. But the evil taint on the 
ruins infected them and they were turned to statues. Luckily the ruins 
were safely in the castle dungeons. Unfortunately a mix up occurred and
now the red and blue legion have a new war to fight over.... to retrieve 
their ruins from the enemies castle and return it to theres to free their 
Lost Heroes souls.... and this is how the battle continues forever.    

======================= Map Information ======================== 

Title:        Lost Heroes v1.3
Filename:     heroes13.zip
Author:       BleacH
Email:        bleech@mindless.com
Webpage:      http://www.geocities.com/TimesSquare/Maze/3584/
Description:  TeamFortress 2.6+ Quake Map

======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.

Single Player:        Yes, just to look around.
Cooperative:          No                    
Deathmatch:           No                
TeamFortress:         YES!
Difficulty Settings:  No
New Sounds:           No
New Graphics:         No
New Models:           No
New Music:            No
Demos Replaced:       None
Level vised for GL:   No, the water in this level is used to hide some things
                      so there is no transparent water.

======================= Construction ======================== 

Base:                        From Scratch
Editor(s) and Utilies used:  BSP, EntED, Wordpad, Editpad, Arghlite
Known Bugs:                  Spike Traps sometimes don't work in Quakeworld, 
                             especially when game gets laggy. Water area in gorge feels funny in QW.
                             When map is started in server, qwsv prints out "targetname is not a field."
                             I don't know what is causing this problem but it doesn't seem to be a big issue. 
                             Email any new bugs found to bleech@mindless.com
Construction Time:           3 weeks
Build Time:                  10661.0 seconds 
Build Computer:              P200mmx, 40 megs RAM
Vis Level 4:                 7401.0 seconds
Light Extra:                 1842.0 seconds

======================= Installation ======================== 

This archive contains 2 files:
-heroes13.txt  You are reading it now.
-heroes13.bsp  The map file. Place it with your other TeamFortress maps.

NOTE: You have to run quake with a -winmem 12 command to run this map. If you are running 
quakeworld then you don't have to worry about this.

======================= Game Play ======================== 

This is CTF style map. You run to your enemies castle dungeon, grab the flag and run back to your castles
sniper nest to capture it. You get 10 frags and 10 team points for every flag captured. Also there are 3 traps. One in the waterfall which 
either the red or blue team can use. This trap when triggered, electrocutes anyone in the water. And there is a spike trap at 
either teams flag. Also the statues in the basements resupply the player with health. 
And lastly there is a sniper box in the gorge, across from the
waterfall, the team that has control of this box would be very dominative.

======================= Misc Information ======================== 
I would like to thank TFS for making TeamFortress, Yahn Bernier for making BSP, Id Software for making Quake and Buck Naked and K2rbka of Clan Ciab and the rest of clan ciab that were there, for helping me play test this map. 
Also, thank you Kevlar for helping me fix the "the crazy dissapearing brush bug." 

(c)copyright 1997 by Jakub Kisiel
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED TWO (2) FILES ARE INCLUDED IN THE ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.
email: bleech@mindless.com

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