# auto-generated text file
# filename: g1m2.bsp
# date: Mon Nov 10 14:37:07 CET 2014
# modification: team fortress

# required wav files:
sound/a/art1.wav (custom)
sound/a/sorboss1.wav (custom)
sound/ambience/chant.wav (custom)
sound/ambience/lavapit.wav (custom)
sound/ambience/peakwind.wav (custom)
sound/ambience/unholy.wav (custom)
sound/effects/haunted/spirits.wav (custom)
sound/effects/rockfall.wav (custom)
sound/gnarler/hellmusic.wav (custom)
sound/items/damage.wav (quake shareware)

# required mdl files:
progs/m_g_key.mdl (quake shareware)
progs/m_s_key.mdl (quake shareware)
progs/quaddama.mdl (quake shareware)

# required spr files:
progs/mine_md.spr (custom)
progs/moon_md.spr (custom)
progs/vinez_md.spr (custom)

# textures used:
#04mwat2
#04water1
#blood1
#lava1
#rift1
#slime
#tp
+0_fall
+0r_pentgrip
+0slip
+1_fall
+1r_pentgrip
+1slip
+2_fall
+2r_pentgrip
+2slip
+3_fall
+3r_pentgrip
+3slip
+4_fall
+4r_pentgrip
+4slip
+5_fall
+5r_pentgrip
+5slip
+6_fall
+6r_pentgrip
+6slip
+7_fall
+7r_pentgrip
altar1_6
altar1_7
black
brick6_9
brock04
castrockbrown
cavern2
church1_2
church7
city2_1
city6_4
cop1_1
cop1_2
cr8_25
cr8_30b
cr8_4
cr8_lamp5
cr8_lampbeam1
cr8_rivetsulove
cr8_trim15
cr8_trim16
ecop1_1
exit02_3
fang1
grave01_1
ground1_2
ikmtwl04
iktkbr05
iktkpn11b
iktkpn11c
jf_rust01
jf_rust_lit6b
karch0_koth
karch1r
kbrick1
kbrick_ceil1
kbrick_chaos
kbrick_dae
kbricka
kbrickg
kbrickl1
key03_1
key03_2
kgr2_g
kgr2_p
kmetr_0
meat1_2
metal1_3
metal1_4
metal4_6
metal6_1
metal8_1
metal8_4
rock_1b
sky9_1
sliplite
slipside
so_16_w
so_ang2
so_b3a
so_b8a
so_litbe
so_s10a
so_s1c
so_s3a
so_s3c
so_sg2a
tlight11
trigger
trim1_4
twall5_3
wall01a
wdkn1_2t
wexit01
window01_3
window01_4
window1_2
wizmet1_2
wizwood1_2
wizwood1_3
woodflr1_4
wstoneg_ml
