# auto-generated text file
# filename: e2m1max.bsp
# date: Mon Nov 10 14:36:18 CET 2014
# modification: team fortress

# required wav files:
sound/boss1/death.wav (quake shareware)
sound/boss1/pain.wav (quake shareware)
sound/boss1/sight1.wav (quake shareware)
sound/effects/haunted/agony.wav (custom)
sound/fish/bite.wav (quake registered)
sound/misc/neverdie.wav (custom)

# required mdl files:
progs/invulner.mdl (quake shareware)

# textures used:
#slime0
#teleport
#water0
#water1
+0basebtn
+0slip
+0slipbot
+0sliptop
+1basebtn
+1slip
+2slip
+3slip
+4slip
+5slip
+6slip
+abasebtn
bodiesa2_4
bodiesa3_1
bodiesa3_2
bodiesa3_3
ceil1_1
clip
comp1_1
comp1_2
comp1_3
comp1_4
comp1_5
comp1_6
comp1_8
cr8_conc2
crate0_side
crate0_top
dem4_1
door02_1
ecop1_1
ecop1_4
ecop1_6
ecop1_7
edoor01_1
emetal1_3
exit02_1
flesh1
grave01_1
grnx2_5
ground1_5
jf_rust_lit6r2
karch1
kbrick1
kbrick4
key01_1
key01_2
key01_3
kmetr_6w
metal1_4
metalt2_2
plat_side1
plat_stem
plat_top1
rock5_2
rockgnarler6
sfloor4_1
sfloor4_2
sfloor4_5
sky003
sky4
slip1
slipbotsd
sliplite
slipside
sliptopsd
switch_1
tech01_1
tech01_5
tech01_6
tech01_7
tech01_9
tech02_2
tech02_5
tech02_6
tech02_7
tech04_1
tech04_2
tech04_3
tech04_5
tech04_7
tech04_8
tech05_1
tech05_2
tech06_1
tech06_2
tech11_1
tech12_1
tlight01
tlight01_2
tlight02
tlight03
tlight07
tlight08
tlight10
trigger
z_exit
