# auto-generated text file
# filename: dissect.bsp
# date: Mon Nov 10 14:36:04 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/buttons/switch21.wav (quake shareware)
sound/items/suit.wav (quake shareware)
sound/misc/medkey.wav (quake shareware)
sound/misc/runekey.wav (quake shareware)

# required mdl files:
progs/end1.mdl (quake shareware)
progs/end2.mdl (quake registered)
progs/end3.mdl (quake registered)
progs/end4.mdl (quake registered)
progs/suit.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# textures used:
#04awater1
#lava1
+0_box_top
+0_med100
+1_box_top
+1_med100
+2_med100
+3_med100
azwall3_2
city4_5
clip
cop1_1
crate1_side
crate1_top
ctf01
ctf02
ctftex_r1_1
ctftex_r3
dem5_3
ecop1_7
ground1_6
iktkrk01
met5_1
metal1_4
metal2_8
metal4_4
metal5_1
metal8_1
mmetal1_1
nail1sid
sky1
stone1_3
wall14_5
wall14_6
wall9_8
wbrick1_5
wbrick1_5b
wbrick1_5r
wiz1_1
wiz1_4
wizmet1_2
wizmet1_7
wizwood1_4
wizwood1_5
wmet4_4
wmet4_7
wmet4_8
woodflr1_4
wswamp1_2
wswamp2_1
wswamp2_8
