# auto-generated text file
# filename: dgatea_coop.bsp
# date: Mon Nov 10 14:36:01 CET 2014
# modification: team fortress (4 teams)

# required wav files:
sound/a/art1.wav (custom)
sound/a/sorboss1.wav (custom)
sound/hedact.wav (custom)
sound/mgcdth.wav (custom)
sound/mgfall.wav (custom)
sound/puzslv.wav (custom)
sound/sample11.wav (custom)

# required mdl files:
progs/b_g_key.mdl (quake registered)
progs/b_s_key.mdl (quake registered)
progs/demon.mdl (quake shareware)
progs/m_g_key.mdl (quake shareware)
progs/m_s_key.mdl (quake shareware)
progs/w_g_key.mdl (quake shareware)
progs/w_s_key.mdl (quake shareware)

# textures used:
#blood
#viscera_liq4
#water7
#water7_3
#water_01
+0_fall
+1_fall
+2_fall
+3_fall
+4_fall
+5_fall
+6_fall
altar1_1
altar1_6
azfloor1_1
brick_b
brick_r
bricka2_4
bricks1_1
city5_8
city6_8
city8_2
cliff1
cliff2_8
clip
color1_2_
color1_4_
ctf1_3
e2u1crys1_3
ecop1_1
elwall1_1
exit02_3
floor7
ground1_5
key01_1
key01_2
key01_3
key02_1
key02_2
keyjim1
keyjim2
lgmetal
light1_1
light1_3
marbface
marbfce2
marbfce3
maya1_9
met5_1
metal1_6
metal2_2
metal2_3
metal4_4
metal4_5
metal4_7
metal5_3
metal6_3
metal6_4
metal8_1
metal8_5
metalt2_7
mount
muscle_r
rome02
rune1_5
rune1_6
rune1_7
rune2_1
rune2_2
rune2_3
rune2_4
sky6in
tf1
tf2
tiles1_4
trigger
wall14_5
wall3_4
wbrick1_5
wgrnd1_5
wgrnd1_8
wmet4_4
wood1_1
wood1_3
wood1_5
wood3_6
