# auto-generated text file
# filename: dday.bsp
# date: Mon Nov 10 14:35:53 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/comply.wav (custom)
sound/damage.wav (quake shareware)
sound/idconf.wav (custom)
sound/items/nightvis.wav (custom)
sound/misc/enemy.wav (custom)
sound/misc/notfound.wav (custom)
sound/player/ahhhh.wav (custom)
sound/weapons/prime.wav (custom)
sound/weapons/tink2.wav (custom)

# required mdl files:
progs/lying.mdl (custom)
progs/pack.mdl (custom)
progs/quaddama.mdl (quake shareware)
progs/tf_flag.mdl (fortress)
progs/w_s_key.mdl (quake shareware)

# textures used:
#water2
+0_med100
+0basebtn
aashitty
adoor10_4
afloor1_3
afloor3_1
ceil3_1
ceil5_1
ceil5_2
city2_7
cliff2_8
clip
comp1_1
cop1_1
crate0_side
crate0_top
crate1_side
door05_2
doortrak
dung01_2
dung01_3
edoor01_1
egypt19
grass
ground1_6
lgmetal2
light1_3
m5_8
maya2_2
med3_0
med3_1
met5_2
metal2_6
metal4_5
metal5_1
metal5_4
mmetal1_3
nmetal2_6
rockettop
rome10
rrock17
sarco1_5
sfloor1_2
sfloor2_1
sfloor4_4
sfloor4_7
sky4
sliplite
stone1_7
stone3_1
stone_4
strng1_4
tech_symb
techm28_4
techm2_8
trigger
twall2_1
twall2_5
twall5_1
wall14_5
wall14_6
wceiling5
wiz1_1
wizwin1_8
wizwood1_2
wkey02_3
wmet3_3
wmet4_4r
wswamp1_2
