# auto-generated text file
# filename: darkage.bsp
# date: Mon Nov 10 14:35:50 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/armor1.wav (quake shareware)
sound/items/inv1.wav (quake shareware)
sound/items/r_item1.wav (quake shareware)
sound/misc/secret.wav (quake shareware)
sound/weapons/lock4.wav (quake shareware)

# required mdl files:
progs/armor.mdl (quake shareware)
progs/biggren.mdl (fortress)
progs/crystal.mdl (custom)

# textures used:
#04awater1
#bluetele
#lava1
#redtele
#slime1
#teleport
batt0sid
batt1top
black
blkwal_1
blueskull
city3_2
city4_2
city4_5
city4_6
city4_7
city6_8
clip
cop1_2
cop1_5
cop2_5
crate0_side
crate0_top
crate0_top_blue
crate0_top_red
crate1_side
crate1_top
door01_2
dung01_4
emetal1_3
grave01_1
ground1_1
key03_1
key03_3
lgmetal2
lgmetal3
m5_8
med3_0
med3_1
met5_1
met5_3
metal1_3
metal2_8
metal4_4
metal5_1
metal5_8
mmetal1_2
mmetal1_6
muh_bad
nail1sid
nail1top
red_key_2
redskull
rock1sid
rock3_7
rock3_8
rock4_1
rock4_2
rock5_2
shot1sid
shot1top
sky9
sliplite
stone1_3
stone1_7
tech04_1
tele_top
twall2_1
twall2_2
twall5_2
wall14_5
wall16_7
window01_1
window01_2
wizmet1_2
wizwood1_2
wizwood1_3
wizwood1_4
wizwood1_5
wizwood1_8
wmet4_5
wood1_5
woodflr1_2
