# auto-generated text file
# filename: daodds.bsp
# date: Mon Nov 10 14:35:49 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/doors/meduse.wav (quake shareware)
sound/ogre/ogwake.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# textures used:
#04awater1
#lava1
#teleport
+0_box_side
+0_box_top
+0floorsw
+1_box_side
+1_box_top
+1floorsw
+2floorsw
+3floorsw
+afloorsw
ablue
ared
azwall3_1
azwall3_2
bricka2_1
bricka2_2
city2_1
city2_5
city3_2
city4_1
city4_5
city5_6
citya1_1
column1_4
comp1_1
comp1_6
cop3_4
crate0_side
crate0_top
crate1_side
crate1_top
door02_7
dung01_4
emetal1_3
grass
ground1_8
lgmetal
lgmetal2
lgmetal3
metal1_2
metal1_3
metal1_6
metal2_1
metal2_4
metal3_2
metal5_2#
metal5_4#
mswtch_3
plat_top1#
plat_top2
rock0sid
rock1_2
rock3_7
rock4_2
rockettop
shot0sid
shot0top
shot1sid
shot1top
sky4
slip1
stone1_7
tech01_9
tech02_1
tf1
tf2
trigger
twall2_1
twall2_2
twall5_1
unwall1_8
wall14_5
wgrass1_1
wizwin1_2
wmet3_3
wood1_7
wswitch1
wwall1_1
