# auto-generated text file
# filename: csr_base.bsp
# date: Mon Nov 10 14:35:42 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/armor1.wav (quake shareware)
sound/items/cap1.wav (custom)
sound/items/cap2.wav (custom)
sound/ogre/ogwake.wav (quake shareware)
sound/shambler/ssight.wav (quake shareware)

# required mdl files:
progs/tf_flag.mdl (fortress)

# textures used:
#water0
+0_med25
baslt3_1
box3_1
box3_2
box3_4
box3_5
box3_7
box3_8
box4_2
box4_3
color1_2_
color1_4_
comp8_1
cop1_2
crate0_side
crate0_top
crate0_wpns
crate1_top
e2u1_bigmet1_1
e2u1_mine10_1
e2u1_pilr01_1
floor1_6
floorsw1
floorsw2
grass1_8
grnx2_5
ikgrnd1
iktcr03a
iktcr05a
iktkbr05
iktkbr06
iktkfl01
iktkpn01
iktkpn02
iktkpn03
iktkpn05
iktkpn06
iktkpn07
iktkpn08
iktkpn09
iktkpn10
iktkpn11b
iktkpn12b
iktkpn14b
iktkpn15
iktkpn18b
iktksp01
iktpw03
iktpw04b
iktpw05
iktpw06
iktpw06b
light3_8
littk01b
littk02a
littk02b
littk02c
littk02d
littk03a
littk03c
littk04a
met1_1
metal14_1_
metal1_21
metal1_3
metal1_30
metal1_8
metal2
metal2_1
metal2_10
metal3_2
metal3_5
metal8_5
metaldown
ndoor2
pharm
plat_stem3
reflt3_5
rocksuper1
skya
trigger1
wmtal5_1
wsupprt1_5
