		TeamFortress v2.8 Quake Map

11/24/97

======================= Map Information ========================
 Title       : Clanmeet
 Filename    : clanmeet1.zip
 Author      : Alexander (Spade[IcE])
 Web Page    : http://tf.federated.com/ice/spade
 Email       : SpadeICE@hotmail.com
 Description : Meeting Area and Practice Area

======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch, which
can be downloaded from http://www.planetquake.com/teamfortress
 
 Single Player     : No
 Cooperative       : No
 Deathmatch        : No
 TeamFortress      : Yes
 New Sounds        : No
 New Graphics      : Yes
 New Models        : No
 New Music         : No
 Transparent Water : No

======================= Construction ======================== 

 Base              : Offense Area, Defense Area, Practice Area
 Editors used      : WorldCraft
 Known Bugs        : Rocket radius goes through invisable wall
 Construction Time : 1 day
 Compile Computer  : Win95 P133 32 Megs RAM
 Qbsp              : unknown
 Vis Level 4       : 690 seconds
 Light             : unknown

======================= Installation ======================== 

 This zip contains 2 files.

        ========Basic ========
	    clanmeet1.txt
	    clanmeet1.bsp
	Put these in fortress\maps
        ======================

======================= Game Play ======================== 

This is a TeamFortress map.

There are two teams to this map, Blue and Red.  Blue is the OFFENSE team, and red is the DEFENSE team.
This map is used as a clan meet map.  The Offense team has there own meeting room and the Defense team 
has their own meeting room.  This allows them to each talk about strategies for an upcoming match or 
practice (using messagemode2).  In the center of the map there are two practice areas.  This includes
the sniper area, and the soldier area.  These areas are meant for 1 on 1 play only, and the soldier area 
can be used by other classes such as demoman, pyro, etc.  That's basically the entire map.  Textures used
include the tech textures and the teamfortress textures.  They make the map have a professional look as 
well as making it look awesome.  Any other information about this map needed can be gotten by emailing
the author.  

1998 Alexander Medow (Spade)
	
