# auto-generated text file
# filename: bplex1.bsp
# author email: log@hotmail.com
# date: Mon Nov 10 14:34:58 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/wind2.wav (quake shareware)
sound/boss2/pop2.wav (quake registered)
sound/items/armor1.wav (quake shareware)
sound/items/pqr.wav (custom)
sound/ogre/ogwake.wav (quake shareware)
sound/shambler/sboom.wav (quake shareware)
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/armor.mdl (quake shareware)
progs/backpack.mdl (quake shareware)
progs/pqr2.mdl (custom)
progs/w_g_key.mdl (quake shareware)
progs/w_s_key.mdl (quake shareware)

# textures used:
#04awater1
#lava1
+0butnn
+0planet
+0slip
+1butnn
+1planet
+1slip
+2butnn
+2planet
+2slip
+3butnn
+3planet
+3slip
+4slip
+5slip
+6slip
adoor03_4
c-white
caution
ceiling5
city2_2
city2_5
city2_7
clip
column01_4
comp1_1
comp1_3
comp1_4
comp1_5
comp1_6
comp1_8
cop1_2
ctf07
ctf08
emetal1_3
ground1_2
light1_5
light3_8
metal1_2
metal4_4
metal4_5
metal4_7
metal4_8
metal5_1
metal8_3
metal8_5
plat_stem
rock3_7
rock4_2
sky1
tech02_6
tech04_1
tech04_4
tech04_6
tech05_2
tech07_2
tlight08
tlight09
tomb1_2
trigger
wizwood1_8
