# auto-generated text file
# filename: 2tree7.bsp
# date: Mon Nov 10 14:34:03 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/damage.wav (quake shareware)
sound/items/inv1.wav (quake shareware)
sound/items/lock4.wav (custom)
sound/items/yh.wav (custom)
sound/misc/flagtk.wav (dissolution of eternity)
sound/ogre/ogwake.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/ball2.mdl (custom)
progs/quaddama.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# textures used:
#teleport1
#water
+0armor
+0lifecomp
+0slipbot
+1armor
+1lifecomp
+2armor
aa1
aa1
aa4
aa4
aa8
adoor10_3
afloor3_1
alien_05
azwall1_5
blight1_4
blueston_01
bluwall_02
bm1
bric3
city1_7
city2_2
city2_5
city3_2
city4_5
city5_8
comp1_4
contain
cop1_2
cop2_2
ctf01
ctf02
ctf07
ctf08
d
dark4s
dm1
door02_3
door03_3
door03_5
door04_2
dr03_1
dung01_2
dung01_3
elwall2_4
floor3_1
g1
g1
grave01_3
grnd
ground1_2
hella4
hella71
hella71
helld3
helld3
hellg2
helli2
iktkpn01
light1_3
matmat
metal1_6
metal21
metal2_8
metal2_8
metal5_2
metal6_2
metal8_3
mount
mwall-1
nrk_01
ntech01_1
nwood_02
pipe_01
pipe_01
plat_lite
plat_lite2
plat_side3
plat_stem3
plat_top3
plate_01
rck
red
redmetal_01
rm1
rock1_2
rock_1
rome10
sfloor4_4
sfloor4_7
skyg
slimey1_1
sr_green_rough
ston_62
stwall-2
swood2_2
tech_01
tech_01
techdoor
twall2_5
wall2
wall3_4
wall9_3
wall9_8
whiterock
wood3
wood3_7
wood6
wswamp1_2
z_exit
