# auto-generated text file
# filename: 2tech3.bsp
# author email: -one@mindless.com
# date: Mon Nov 10 14:33:55 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/doors/basetry.wav (quake shareware)
sound/items/qpi1.wav (custom)
sound/items/qpi2.wav (custom)
sound/items/return.wav (custom)
sound/misc/basekey.wav (quake registered)
sound/ogre/ogwake.wav (quake shareware)
sound/shambler/ssight.wav (quake shareware)

# required mdl files:
progs/qpi.mdl (custom)
progs/tf_flag.mdl (fortress)

# textures used:
#04awater1
+0_box_top
+0basebuth
+0mtlsw
+0slip
+1_box_top
+1basebuth
+1mtlsw
+1slip
+2mtlsw
+2slip
+3mtlsw
+3slip
+4slip
+5slip
+6slip
+abasebuth
+amtlsw
black
c-blue
city2_2
city2_5
comp1_3
comp1_4
comp1_6
cop1_1
cop1_5
crate0_side
crate0_top
ctf01
ctf02
ctf05
ctf07
ctf08
earth
edoor01_1
floor2_2
ground1_1
light3_8
metal9_4
metflor2_1
rock5_2
sfloor4_1
sfloor4_4
sfloor4_5
sfloor4_6
sfloorblue
slip_side_gren
slipside
tech01_3
tech04_1
tech05_2
tech06_1b
tech06_2
tech07_1b
tech07_1r
tech07_2
tech08_1
tech08_2
tech10_1
tech12_1
tlight02
tlight07
tlight08
trigger
twall2_1
wceiling5
wizmet1_2
wizwood1_8
