**** This map designed for the TeamFortress v2.5 and higher quakeC mod ****
Release Date: january 8, 1998
================================================================
Title                   : 2tallforts
Filename                : 2tallforts.bsp
Author                  : James I. Battles  aka: Hank or MaTr1X Hank
Email Address           : battles@cybertron.com
web page                : http://okaloosa.com/law/bailbonds
Description             : TeamFortress v2.5+ 2fort style map

Additional Credits to   : My buddy Jeremy morton dba:ENTED
                          He was very instrumental in my entity education!                                                     
                        : -id for making Quake
                          -The guys at TF 
                          -Ben Morris for WorldCraft
                          -My Family for putting up with me!                          
                          -All the map makers of TF Maps 

===============================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or 
higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress		: yes 
Single Player           : Nothing to kill, no oppenent
Cooperative             : No
Deathmatch (2-16)       : No
Difficulty Settings     : No
 Sounds                 : they are not new , but put the gfb.wav and gfr.wav
                          in your fortress/sounds folder.If you don't like them
                          rename what ever you want to these variables.
New Models              : No
New Textures            : No
New Music               : No
Demos Replaced          : None
AutoTeam		: No
Hook			: No

* Construction *

Base                    This is a small map I kicked out while I was fixing my first 2 maps.
                        I originally used this map for my learning process to correct problems
                        on the other 2. I prematurley released one of the other maps,but I hope
                        no one uses it because it was crudely prepared.I will be re-releasing
                        the map called hcamp corrected.I am not going to release any more tall
                        maps after these because of the viewing grey that comes with too much
                        visual height.Look for 2 more maps to follow this one very soon.
                      
Editor(s) used          : WorldCraft
                          ented 
                          wqbsp                          
                          rVIS 1.0
Known Bugs              : No 
Build Time              : 
                 wqbsp  : <88 sec.
           light -extra : about 2656 secs
          rVIS -level   : about 776 secs

* Other Info *
Description: 
                    This is similar to all the rest. you have two forts opposite each
                    other, with a pretty mean snipage setup on the roofs. 
                    I believe in face up confrontation, so get prepared.
                      Steal their flag and head for your fort's basement. There you will
                     find a tunnel, that will lead you to the elevator the scoring point
                    is on the cliff next to your fort,where all the snipage will be going
                    on. There is backpacks abounding , some with ammo , some with armor
                    and some with some of everything including both grenade types and detpacks!
                    Some backpacks can be used by both team and some cannot. Health is scattered
                    around. and the respawns lower are team_no setups to protect us grownups
                    from the cheap kill.I even added some art:)
                    This map is freeware. Enjoy it and remember if you don't like the map
                     It is not the end of the world.
          
Installation:      Well! you ought to know by now------fortress/maps=bsp file
                                                       fortress/sound=wav
                                                       and I think the flg.mdl's are just fine
                                                       so I haven't added any, but if I do in the 
                                                       future then it would be:
                                                       fortress/progs=mdl's
                    NOW GET OUT THERE AND KILL SOMETHING IN A TEAM SPIRIT!
          
 