# auto-generated text file
# filename: 2sphinx6.bsp
# author email: rich.beer@dial.pipex.com
# date: Mon Nov 10 14:33:52 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder1.wav (quake shareware)
sound/items/damage.wav (quake shareware)
sound/items/inv1.wav (quake shareware)
sound/items/r_item1.wav (quake shareware)

# required mdl files:
progs/ankh1.mdl (custom)
progs/ankh2.mdl (custom)
progs/backpack.mdl (quake shareware)
progs/invisibl.mdl (quake shareware)
progs/quaddama.mdl (quake shareware)

# textures used:
#04mwat2
#water1
adoor02_2
afloor1_3
azfloor1_1
black
city2_1
city2_5
city3_2
city3_a
city4_2
city4_5
city4_6
ecop1_7
eye
grave01_1
grave03_7
metal2_7
metal2_8
mmetal1_1
mmetal1_2
mural1
mural2
pyra3
rock3_7
rock4_1
sandstn
sfloor4_1
sky4
stone1_3
stone1_5
tech04_7
tut3
uwall1_3
wall14_5
wbrick1_5
wizwood1_5
wizwood1_8
wmet3_3
wwall1_1
