# auto-generated text file
# filename: 2fort6.bsp
# date: Mon Nov 10 14:33:14 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/items/score.wav (custom)
sound/ogre/ogwake.wav (quake shareware)
sound/player/decap.wav (custom)
sound/shambler/ssight.wav (quake shareware)

# required mdl files:
progs/tf_flag.mdl (fortress)
progs/zappack1.mdl (custom)
progs/zappackr.mdl (custom)

# textures used:
#gamwtr
+0_fall
+0_fallr
+0_slight
+0rdbut
+1_fall
+1_fallr
+1rdbut
+2_fall
+2_fallr
+3_fall
+3_fallr
+4_fall
+4_fallr
+5_fall
+5_fallr
+6_fall
+6_fallr
+7_fall
+7_fallr
+a_slight
+ardbut
a_slight2
awall4
blights_1
block5
blue_5
blue_banner1
blue_elev
blue_tin
bm_b
bm_b2
bm_dr1
bm_dr2
bm_light
bm_r
bm_r2
bm_wallz
canface1
cit6
city2_5
city6_8
clip
duct
floor_11
floor_4
floor_9
gdoor
gpan_2
gpan_3
gpan_4
grass1
grass2
grt_1
grt_2
hazard
ikgrnd1
lazgrte
lgmetal2
m5_8
mmetal1_2
os_b
os_r
red_banner1
red_elev
red_tin
rivr_3
rivr_4
rr_blue
rr_red
sfloor1_2
sky53
strip3
techdr_1
techp_2
techp_3
trigger
wall14_5
wbrick1_5
wgrass1_1
wtr_flr1
wtr_flr2
