# auto-generated text file
# filename: 2castle6.bsp
# author email: an@darkblak.demon.co.uk
# date: Mon Nov 10 14:32:58 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder1.wav (quake shareware)
sound/items/damage.wav (quake shareware)
sound/items/inv1.wav (quake shareware)
sound/items/protect.wav (quake shareware)
sound/items/r_item1.wav (quake shareware)
sound/player/pain3.wav (quake shareware)
sound/player/pain4.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/invisibl.mdl (quake shareware)
progs/invulner.mdl (quake shareware)
progs/quaddama.mdl (quake shareware)
progs/w_g_key.mdl (quake shareware)
progs/w_s_key.mdl (quake shareware)

# textures used:
#lava1
+0floorsw
+1floorsw
+2floorsw
+3floorsw
+afloorsw
adoor02_2
adoor03_3
afloor1_3
azwall1_5
blue0
bodiesa3_1
bodiesa3_2
bricka2_4
city4_2
city4_8
city6_8
metal1_2
red0
rock4_2
sky4
trigger
wall14_5
wall14_6
wall3_4
wgrnd1_5
wgrnd1_6
wizwood1_3
wizwood1_5
wizwood1_8
wood1_1
