# auto-generated text file
# filename: 2base2.bsp
# author email: an@darkblak.demon.co.uk
# date: Mon Nov 10 14:32:50 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/ambience/thunder1.wav (quake shareware)
sound/boss1/sight1.wav (quake shareware)
sound/items/damage.wav (quake shareware)
sound/items/inv1.wav (quake shareware)
sound/items/protect.wav (quake shareware)
sound/items/r_item1.wav (quake shareware)
sound/misc/trigger1.wav (quake shareware)

# required mdl files:
progs/b_g_key.mdl (quake registered)
progs/b_s_key.mdl (quake registered)
progs/backpack.mdl (quake shareware)
progs/invisibl.mdl (quake shareware)
progs/invulner.mdl (quake shareware)
progs/quaddama.mdl (quake shareware)
progs/w_g_key.mdl (quake shareware)
progs/w_s_key.mdl (quake shareware)

# textures used:
#lava1
+0basev
+1basev
+2basev
+3basev
+4basev
+5basev
+6basev
+7basev
+8basev
+9basev
adoor03_5
altar1_6
army1_1
army1_2
army1_3
black0
carch04_1
carch4_a
charge0
charge1
charge2
charge3
city2_1
city2_a
city2_d
city2_g
city3_2
city3_a
city5_1
city5_2
city5_3
city5_4
city5_6
city5_a
city5_b
citya1_1
emetal1_3
grave03_2
grave03_4
ground1_1
metal5_8
metalt2_5
sky5
telep0
telep1
telep2
telep3
tf0
tf1
tkey0
tkey1
tkey2
tkey3
trigger
wgrnd1_8
white
wizwood1_2
wizwood1_8
wood1_1
woodflr1_4
