================================================================
Title:		Wheel of Time Arena
Filename: 	wot.bsp
Author:		lurker
Email Address:	lurker@your-house.com
Description:    An arena-style map based loosely on Legend Entertainment's
                        wonderful game Wheel of Time.

Thanks to:
		id software (www.idsoftware.com)
                Legend Entertainment (http://www.legendent.com ;
                        http://www.wheeloftime.com/)
		El Chicoverde (http://www.planetunreal.com/chicoverde/)
                Stecki
                Iikka Keranen (www.planetquake.com/ikq ;
                        http://www.digital-eel.com/surface/)
                Ty Matthews, Neal White III (http://www.telefragged.com/wally/)
                Yahn Bernier
                Bengt Jardrup (http://user.tninet.se/~xir870k/)
		Tyrann (www.planetquake.com/tyrann)
                Riot (http://www.acsu.buffalo.edu/~ejlasota/radiosity/)

================================================================
* Play Information *

Game:		Quake(1)
Single Player:	no
Co-op:		no
Deathmatch:     yes, 3-8 players recommended (10 starts)

Weapons:        One of each.
Armor:          Two green, one red.
Powerups:       None.

================================================================
* Construction *

Base:           none; from scratch.
Editor used:	BSP
Other Programs:	Wally
		treeqbspjdp
		tyrvis
		q1rad
Textures:	El Chicoverde's Ruins set
		Sky is from Stecki's DeConstruct .wad
                Dirt is from Iikka Keranen's IK2K texture set 

        All textures in this level remain property of their respective owners.


Known bugs:
                Some of the textures are not properly aligned.  Given the
                        choice between getting the map done properly and
                        getting the map done on time, I chose to meet the
                        deadline of the contest.  Hopefully I won't be so
                        lazy next time ;)
                In some GL executables, some walls seem to have hairline
                        cracks in them.  Setting "gl_keeptjunctions 1" in the
                        console will stop this, but the game will run slower.

================================================================
* Copyright / Permissions *

You may not charge money for this map.
You may use Quake to play a game in this map.
You may send this map to a friend.
You may delete this map.
