Title: 		Thunderball
Filename: 	thndball.bsp
Author:		Chris Hedberg
e-mail:		chrished@microsoft.com
Description:	A half-pipe o' death. Fun for mouse players,
		and surprisingly good for expert keyboarders, 
		too. Hint: Jumping will get you to all sorts 
		of fun places!
Credits:	Worldcraft is God and Ben Morris is the prophet! 
		ID Software; The guys on the Excel team for
		playtesting the sucker; KillMe for making 
		inspiring levels.
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*Play info*
Single player:	Not to speak of.
Co-op:		Nope.
Deathmatch:	Should be good for from 2 to ~10 players. Has 
		around eight starts, but they're mostly off the 
		ground, so telefrags shouldn't be too frequent. 
		Plays very nicely with 4-6 players.
Difficulty:	Nope, since no 1p or co-op.
Requirements:	Despite my best efforts, there are 1-2 areas with
		high counts (~500 polys) so it's going to be best
		on a P100 or better.

*Construction*
Base:		From scratch.
Build Time:	Probably 36 hours. 
Editor:		Worldcraft. RVIS and ArghLight used to compile.
Known bugs:	None known. If you find one, tell me!
Comments: 	This is my first worthwhile full level. I've submitted
		a cool gadget or two to The QuakeLab and I'm working
		on a Millenium Falcon solid model. Anyone who knows
		why QBSP and VIS have such a wild hair up their butts
		about connected cylinders and other rounded objects, 
		feel free to mail me and 'splain. 

* Legal Stuff *
You may distribute this level freely, as long as you do not profit
from its distribution and you include my text file. You may create
levels based on this level, provided you give me credit and notify
me so that I can see the result.

The textures used in this level are the property of id Software.