====================== General Info =======================
Title                   :Soahc3	
Filename                :soahc3.bsp	
Date                    :8:47 PM 5/21/97
Author                  :Ben Bjoralt	
Email Address           :dbjoralt@spacestar.com
other works             :soahc.bsp, soahc2.bsp, blahboxc.bsp
Description             :This is a large complex level w/ many rooms and hallways, has one
                         large room w/ many platforms and lots of smaller and medium size
                         rooms, each room and hallway has many details.
Credits                 :id software, makers of WorldCraft

======================= Construction ======================
Texture Wad Used        :original Quake wads used

Number of Brushes       :1264
Number of Entities      :381
Number of Models        :6

Compile machine         :P100, 16meg of ram, L2 512k, win95 
QBSP Time               :about 33 mins.
Light Time              :1484 secs.
VIS (-level 4) Time     :1694 secs.

Base                    :new level from scratch
Editor(s) used          :WorldCraft v.1.1a
Known Bugs              :none known of
Build Time              :about 5 weeks off and on

===================== Play Information =====================
Single Player           :no, just for looking around and looking at the achitecture
Cooperative             :nope
Deathmatch              :yep, 2-16players, 32 deathmatch starts, but is quite chaotic with
                         w/ more than 16 players or reaper bots
Difficulty Settings     :nope
demo included           :demo of me playing with 16 reaper bots very chaotic, soahc3.dem

======================= Installation =========================
put soahc3.bsp in quake\id1\maps directory and at Quake console (~) type   map soahc3
for demo put soahc3.dem in quake\id1 dir  type at Quake console playdemo soahc3

================= Copyright / Permissions ==================

Authors may (NOT) use this level as a base to build additional levels.

