SHADY
Release Date: 1/31/07

MAP DESCRIPTION
Attempt at a map with interesting geometry and vertically oriented gameplay. Sort of a sequel to Shadows, hopefully not as sucky.

TECHNICAL
Editor Used: GtkRadiant 1.5.0 (Custom SPoG experimental build). Utilities Used: Txqbsp, Vis and Light modified by Bengt Jardrup. TexMex, Photoshop.
Textures: Mostly Quake/Quake2. Some textures were modified (slight color adjustments) by me.
Brushes: 800
Entities: 457 (415 lights)
Build Time: No idea

PERSONAL
Author: Hylke Beck aka gibbie
Email: bech.at.geo.vu.nl
Homepage: http://www.jbeck.demon.nl

THANKS TO
inertia and Black Dog - general testing, support
Spirit, Aardappel, cyBeAr - comments
Tron - proofreading
Bengt Jardrup (Aguire) - compile tools
SPoG - editor
All other people that have helped me and i forgot to mention