***Q1 DEATHMATCH***Q1 DEATHMATCH***Q1 DEATHMATCH***	

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4 November 1998
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Type: Quake1 Deathmatch

Name: Welcome to Riverdale

File Names: rivdale.bsp, rivdale.txt

Author: Scott Corrigan - a.k.a Leviathan[QCoD] stcorrigan@sprintmail.com

Other levels: parkgar1.bsp ***winner*** Q1 Grand Prize DM catagory, Qed Level
              Design Contest 1998

Single Player: No Monsters	

Deathmatch: Yes, more than 4 up to 16. 13 DM starts	

Discription:  Large city map, located next to a stinking river.  Why does the river
              stink you ask?  Because all the city's waste empties into it via two
              large tunnels which dump into the river under the bridges at the
              north end of town.  Nothing a little chlorine won't fix!  The real 
              problem lies in the twisted, mutated life that has spawned there......
              Enough B.S.  Lotsa weapons, ammo, power-ups.  No pentagram. 2
              secret areas, not too hard to find.  The best feature is the lifts
              that come up from the sewers, and the shootable grates in the street
              to go down.  

How to play:  You know this already.....don't you?  Unzip this archive to \quake\id1\maps
              Start Quake in multiplayer mode, go to console and type: map rivdale

Build Machine: NEC 400 MHz PentII

QSBP:   55 sec
LIGHT:  322 sec
VIS:    319 sec
429 brushes, 306 entities, 43 textures

Editor Used:  Qed2    Fabulous editor, Thanx Tag
Build Time:  About two weeks off and on.

New Graphics: yes and no...some of you will recognize a lot of these textures from
              Bruce Oberleitner's great Fragtown series.  Some of you older gamers
              will recognize them from their original source, the DOOM WAD, The Unholy
              Trinity (TRINITY2.WAD) by Steve McCrea, Simon Wall, & Elias Papavassilopoulos, 
              sm@eng.cam.ac.uk  I do not take any credit for these textures, these guys
              worked hard for it and they deserve it all.  I converted them from the 
              TRINITY2.WAD using QART, Wintex and PhotoPaint 8.  I will be releasing the
              .wad file I made (trinityq.wad) to the public soon and you'll find it 
              here at CDROM.  Also I used textures from Quake, Hipnotic and Rogue.
              Many thanks and admiration all who have the talent for artwork!

Additional Credit:  Of course to id Software for all the copyrighted code and what-not
                    they let us play with!  
                    To my wife Tracy and kids Travis a.k.a Rocketz, and Alexandra.
                    Thanx to all QCoD (Quake Clan of Death) 
                    Vist Skanky[QCod] at our web site: http://www.qn.net/~memnoch/

Permissions:  Walnut Creek CDROM may do as they like with this map.  It was created for 
              fun anyway.  I only ask that whatever you do with this map, please respect
              me, id Software, and the guys who made the Trinity.wad.  Give credit 
              where credit is due.  Remember, all this belongs to id Software anyway.