10/3/96
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Title                   : redpit
Filename                : redpit.bsp\redpit.map
Author                  : Jason "Judge" Heyes and Geoff Heyes (The Aged P)
Email Address           : geoffhys@f1.net.au
                          
Description             : A DM Level aimed at 4-8   player games, 
challenging, see if you have the guts to get the quad. There will be a few hot baths in this one.
Seasons en fer.

Additional Credits to   :Thred and its Creators.

           
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* Play Information *

Single Player           : Nope...
Cooperative             : Nope...
Deathmatch 2-4          : Most definately
Deathmatch 5+           : No more than 8.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Thred06b. Awesome level editor. 
Known Bugs              : None that should affect gameplay.
*Construction time*

10 hours or so. First level we have made, and a lot of problems with stairs, func_trains, etc.
 But once that was understood it was easy. 

Tip: In Thred you have to select all brushes to do with the func_train, (including the 
path_coners) then create a brush group, then associate group with func_train entity.
 And the path corners have to be brushes, which have path_corner entities with
 targetnames. Func_train has target 1. Pathcorner (one) has targetname 1, and target 2. 
Path corner (two) has target 1 and targetname 2 (To loop it back to path_corner one.)
 You can read the map file. The wad we used was Medieval wad.

* Legal Stuff *

You may distribute  this level, but not modify it.




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