21/5/98
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Title                   : Sandstorm
Filename                : rcdm4.bsp
Author                  : Robert "Fat Controller" Cruickshank
Email Address           : crescendo@xtra.co.nz
Description             : Yellowy textured construction under a bright, cloudless sky. The
			  texture set made me think of a desert scene, hence the name.
			  Also far more "designed" than my other released maps, and I have the
			  blunted pencils and graph paper to prove it!
			  Consists basically of a grand spiral around a central three-story
			  atrium, but messed up a little. :)

			  Note: This is the new GL-friendly version. The original had a few
			  clashing texture names, but I fixed those.

Player Load		: 4 in FFA (6 max), good too for 1-on-1.
Additional Credits      : - The dudes behind the Omicron Bots
			  - Axl for his textures (cf. Opiate's Texture Warehouse at PlanetQuake)
			  - Ben Morris for Worldcraft shareware - I'll register, I pwomise! :*)

================================================================

* Play Information *

Single Player           : No (except for testing)
Cooperative             : No
Deathmatch              : Yes (8?)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes; either Axl's work (rcdmaxl*) or modified by me.
New QuakeC Stuff        : No
Demos Replaced          : No
Transparent Water	: Yes

* Item Mix *

Super Shotguns		: 0		Pentagram of Protection	: 0
Nailguns		: 0		Quad Damage		: 1
Perforators		: 1		Ring of Shadows		: 0
Grenade Launchers	: 1		Megahealth		: 0
Rocket Launchers	: 2		Yellow Armor		: 1
Thunderbolts		: 1		Red Armor		: 0

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft shareware; MipDip (wad); IKLITE; RVIS
Known Bugs              : Some corners (eg. Quad niche) tend to induce chugging when looking out
			  at the central atrium. (but what're you doin' starin' at the scenery
			  with a Quad a-wastin'?)
			: The wind tunnel leading up to the GL room is a great place for
			  putting a grenade (not sure if this is a bug though).
			: Gun rocket jumpers can get the Quad a bit easier than other guys.
			: The wind tunnel in the RL room seems to jam the player against the
			  surround sometimes; only thing you can do is put up a vigorous
			  defence. (Still, it's one way of paying back Rocket Lovers.)
			  
Build Time              : About half a month.  I have other things on the boil.

Compile machine         : Compaq Presario 2200 (Cyrix MGX-166, 30MB RAM)
				(That's right: *30* megs!  Compaq dedicates 2 megs for video,
				but it still manages to get away with saying 16 megs in the
				ads.  In short: I ain't no Bario.)
QBSP Time               : 1 minutes 17 seconds
Light Time              : 8 minutes 53 seconds. IKLITE's timer isn't very precise.
VIS (-level 4) Time     : 2 minutes 12 seconds on RVIS

Brushes                 : 530
Entities                : 148
Models                  : 6
average leafs visible   : 84

* Notes *

That bright cloudless sky is actually a func_illusionary with a fullbright blue texture with a
standard id sky above. I had to pull this stunt because all my attempts at brand new skies
kept crashing the game :(

Again, this is a re-release. The main differences are that:
	1. I lit the thing with Tyrlite, not IKLite;
	2. The teleports are completely overhauled;
	3. The SSG is now an SNG, the old SNG is now a GL, and the old GL is now an RL;
	4. The LG room has been diddled a bit to get rid of an annoying vis error.

* How to Use *

Extract the BSP to ID1/MAPS as per usual, and run it from the console a la MAP RCDM4. After
this disgusting soiree you will be slipped over to DM6.

If you find problems, contact me via email at the address above.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other 
electronic format that is sold for money without my explicit written permission! This includes 
magazine cover CDs.

You MAY distribute this file through any electronic network (internet, FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

* Where to get this crap map *

http://come.to/CruickRo/

* Essential Quake links - Get 'Em while they Last *

Ramshackle's DM reviews:
http://www.planetquake.com/ramshackle

QBoard: SAY IT!
http://games.terrafusion.com/qboard/

Yet again, a plug for Iikka's site:
http://www.planetquake.com/ikq/