First Release: 08/25/97

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Title                   : Razzi Amari

Filename                : Razzi.bsp

Author                  : Adriano Lorenzini (aka Escher)
Email Address           : bib2002@iperbole.bologna.it
Description             : Well, this map is what i call a classic, that is, a central area
                          surrounded by a lot of small interconnected rooms.
                          Very suitable for 4-8 players.
                          
Additional Credits to   : Yahn Bernier for BSP, definately the best quake level editor out there
                          Thanx to Manfred (mampfi@magnet.at) for being Manfred
                          Tom "Woofer" Grandgent (tgrand@ultra.net) for the enhanced QBSP
                          iD Software of course
                          Finally thanx to all of you who spent some time for dropping me
                          a line, i really appreciated that

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* Play Information *

Game                    : Quake Registered 1.01 or higher
Map Name                : Razzi Amari
Single Player           : NO
Co-op                   : NO
Deathmatch 2-8          : 6 Deathmatch Starts
Difficulty Settings     : NO
Additional Info         : No exit, No escape. Anyway setting a time limit
                          quake will try to load my other map "UltraViolence"
                          so get it soon! (read below where to get it)
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* Construction *

Base                    : New level from scratch.
Editor used             : BSP 0.82  (http://www.planetquake.com/bsp/index.shtm)
Construction time       : 1 month + testing
Known bugs              : None

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* About the reaper *

I had some fun testing my map with reapers but not that
much 'cause this is the kind of level that underlines
the limits of a bot (it's still a beta afterall....what a pity).
Well, the reaper gets stucked quite often in the attempt of
reaching items that he can't reach or killing ppl that he can't
kill from a certain position. Finally he doesn't have a clue
about how to get the quad.....what a stupid bot, he can't
even rocket-jump :)

* Other Works (avalaible on the CDROM site, thanx Joost) *

"The Blue Death"
ftp.cdrom.com/pub/idgames2/levels/deathmatch/a-c/bdeath.zip
It's a small level made for those who love the good old SSG

"UltraViolence"
ftp.cdrom.com/pub/idgames2/levels/deathmatch/s-u/ultrav.zip
Another small deadly map made for a very intensive DM.
It's a sort of heaven if you love to rocket-jump on your buddy's head.

"De Bello Quakero"
ftp.cdrom.com/pub/idgames2/levels/deathmatch/d-f/debello.zip
Medium size level based on a roman theme, plenty of
great architectures and so on. You just will love it!

Comments, suggestions and/or REQs are welcome.
Any feedback will be greatly appreciated.
Email to: Adriano Lorenzini <bib2002@iperbole.bologna.it>


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. And it must not be sold, without permission from the author.

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

Greetings from Venice