             ***********************************************
             *      .     .                                *
             *      |     |  |   |   /\   /--\ +---        *
             *      \  |  /  |   |  /--\  \--\ |--         *
             *       \-+-/   \___/ /    \ ___/ +---        *
             *         |                                   *
             *         |                                   *
             ***********************************************
03/12/96
==========================================================================
Title                   : Q.U.A.S.E.
                          = Quake  Unlimited  And  Slaughter  Eachother
                            -> from the verb 'to Quake': to shoot into
                            little tiny pieces
Filename                : QUASE.BSP
Author                  : EraserX
Email Address           : jef.delrue@club.innet.be
                          http://www.club.innet.be/~year2877/index.htm
Description             : A pretty cool QuakeMatchLevel (4p is great in it)
Special ThanX to        : Jonathan Mavor, for making Thred 
                          Jimm lowell for writing a great Thred-tutorial
                          ID-Software, for making Quake

                   Check out the Thred homepage at:         
                  http://www.visi.com/~jlowell/thred        

==========================================================================
* Play Information *

Single Player           : Nope
Cooperative             : No way, man
Deathmatch              : Of course, why else do you play Quake?
Difficulty Settings     : No, its a QuakeMatch 
New Sounds              : Are the QuakeSounds not good enough?
New Graphics            : The QuakeGraphics will do just fine
New Music               : No, my musical inspiration is not very good
Demos Replaced          : No, you have to play Quake, you dont have to
                          watch it.

* Construction *

Base                    : New level from scratch zip zero nothing
Editor(s) used          : Thred 9.0b
Known Bugs              : A little one, when you step on the elevator and
                          you are going out of the water, there is something
                          weird, you'll see
                          Sometimes the brushes dont fit 100%, this is not
                          really a bug, but im just telling you
Build Time              : Geez, 30 hours or so, including learning Thred


* The technical stuff *

System                  : P75, 32MB RAM
Compilemachine          : Qbsp, Light and vis
Texture Wad used        : MyWad, the wadfile of Thred
QBSP Time               : 106 seconds (And a 30Mb Swapfile)
Light Time              : 136 seconds
VIS (-level 4) Time     : 851 seconds 
Brushes                 : 233 
Entities                : 43


* Other Info *

Let me know if my level is cool, if it is, ill make more levels (after
i finished Red Alert) if my level sucks, i'll shoot you.  I mean, tell me
whats wrong and i'll try to make it/them better.
If you have tested it on a local network, SEND me comment, this level is
a bit open, so you constantly see eachother. So, this level is more disigned
to play on a local network than on a internetgame.


* More levels coming *

My neXt level will be 'HELLo Quake' (if i get some positive reactions
from the Quakers on QUASE) It will be a singleplayerlevel.  Check out
my homepage for more info about this level coming up.


* Copyright / Permissions *
(PLEASE DO RESPECT THEM, THEY ARENT PLACED HERE JUST FOR FUN)

Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems
if you keep this TXT-file intact. You are NOT authorized to put this 
BSP on any CD or distribute it in any way without my permission.  

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.


* How to play *
[i have added this because there are a lot of people who love quake
and who wanna play levels, but dont know how to play them]

first of all: there are *.map, *.bsp, *.3dt, *.3dm and *.wad files
in Quake.  You need the bsp-file(s).  Just make a directory maps in
your id1 directory in quake.  Then place the bsp-file in the maps-dir.
Start up Quake, go to the console (with the ~key, this is the upperleft
key of you keyboard) then type: MAP X, where X is the name of the level,
dont add the bps-extention.  Now you should play the level, if u dont,
well, then you messed up or there is an error in the level.


BTW, i got some C l Duke-levels: Museum and Streets X, you can find them
on my homepage   \_/

HAVE FUN ! ! ! ! !
