6/30/2000


Release Version 2

Changes:  Jumppads are smoother.
	  Megahealth now floats where it should.
	  
Problems: Yellow Armor will not stay "lit up". (Can't figure this one out.)
          Jump pads sometimes dont send you far enough. (Inconsistancy)

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Map name                : q1dm17  &   q1dm17rail
Title			: The Longest Yard
Game                    : Quake 1
Author                  : Jeff McWhorter        
Email Address           : jjm72@home.com
			  jeffrey.mcwhorter@mkg.com
Description             : Space map modeled after Q3DM17 for Q3 Arena
Additional Credits to   : ID software ,Qoole, Wally, Arglite, RVIS, P128RAIL
Other Software used	: MS Excel, Paint Shop Pro 5.0

================================================================

* Play Information *

Single Player           : no
Cooperative             : no
Deathmatch              : 2 - 10 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Resized Q3 Textures and a few new ones.


* Construction *

Base                    : Intensely modified the Q3DM17sample.map from Q3A.
Editor(s) used          : Qoole 99
Build Time              
	BSP		:15 seconds
	Light		:145 seconds 
	Vis		:~3 hours


* Playing the BSP *

R-Speeds are way too high to play without a 3D card. Using Winquake or Quake
result in graying out at certain areas. I use a voodoo2 card with Glquake. It
runs great with that (no gray areas).

I've included 2 versions of the level. One with regular weapons (q1dm17), and
one with the railgun replacing the lightning gun. I have include the railgun
mod "p128rail" to be used with the railgun version (q1dm17rail). 

All of the jumps pads work pretty well. It takes some practice to get used to
them all, especially the quad damage jump. 



Please report any problems with the map to the above email addresses.


* Copyright / Permissions *

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
