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Title                   : The Big Bad Place
Date                    : Jun 20, 1998
Filename                : Pm4.bsp
Author                  : Peter Markstrm
Nick                    : PM
Email Address           : peter_markstrom@earthling.net
Home Page               : And add to the ever growing number of
                          useless pages on the net? Nope.

Description             : What that excellent level Dm4 would look and play
                          like if the player character in Quake had stopped growing
                          while in kindergarten. =)
                          
                          Seriously, this level is a replica of Dm4, only scaled up to
                          twice the original size in all three dimensions. The textures
                          are also scaled to fit the new brushes without "repeating".

Credits                 : id Software, for everything from Doom to Quake 2.
                          Ben Morris for Worldcraft.

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* Play Information *

Single Player           : Look/goof around
Cooperative             : No
Deathmatch              : 6 starts, exactly like Dm4. Same placement and spawnorder.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Based on                : Dm4 (The Bad Place) by American McGee of id Software.
Editor used             : Worldcraft
Known Bugs              : None, though I've only tested the level in software Quake.
Build Time              : About 3 hours for the achitecture, a hour or so
                          of tweaking and enlarging/aligning textures and
                          two or three hours to get the lighting looking OK.
Textures used           : The ones used in Dm4

Compile machine         : P225MMX with 64Mb of RAM
QBSP Time               : ~30 sec
Light Time (extra)      : ~90 sec
VIS Time (level 4)      : ~30 sec
Brushes                 : 709


* Notes *

I don't really know what type of game this level is best suited for. Try some form
of teamplay, or maybe Rocket Arena. Messing with the gravity to allow for higher
rocketjumps might prove entertaining too.

Want the source? Email me and I'll send it to you... _IF_ you're actually planning
to do someting productive with it.


* Copyright / Permissions *

This level can be freely distributed by electronic media as long as no money is
charged for it, and this textfile is included.