{ QUAKE 1 MAP }

 TITLE                   : PH8DM1: The Hall Of Atrocities
 FILENAME                : ph8dm1.bsp
 RELEASE DATE            : January 19, 2004
			    (Removed 'secret' and custom sky tex, recompiled on 01/14/05)

 AUTHOR                  : Justin "Phait" Kohli	
 WEBSITE                 : - www.phait-accompli.com/q/
			    - www.phait-accompli.com

 DESCRIPTION             : This place bears history... a history not worth repeating.
			    It is an archaic exhibit of medieval horrors, preserved
		            for human curiosity... preserved in hopes that the massacres
			    would not happen again. The architects of this morbid memorial
			    had not a thought of the future use of this place, where more
			    personal massacres would take place in deathmatch events.

			    With it's foundation of human bones cast amid clay and soil,
			    the hall's reverance grew as centuries passed on. Each tile
			    was formed from a mix of bone dust and metals. Each tile,
			    bearing a remnant of something... of someone. Thieves would
			    laborously remove them - sometimes for personal decor, but
			    mostly for money. Atrocities capitalized.

			    Who knows what new atrocities these halls may witness again?
			    Perhaps somehow, it lives through others, a gloating evil
			    staring down from every skull bordering the halls. Waiting
			    evermore, and ready.

			    --------------------------------------------------------------

			    Even though this is not my first map (I've been doing this
			    on & off for over 6 years), and even though I have released
			    a DM map by the title of "PH8DM1" last year (and having not
			    mapped since then), I still consider this my "first" map.
			    I am moderately happy with it - not entirely, but at least
			    a significant amount. While the map is no jaw dropper in
			    each context, I think I did an alright job.

 ADD. CREDITS	          : func_msgboard, #tf, artists in my CD collection, anyone who
			    takes the time to play this map, the bandwidth/space to host
			    or review it, id Software, Ben Morris (Worldcraft), authors
			    of the compile tools, myself for patiently working on this
			    and releasing it.


{ PLAY INFORMATION }

 SINGLE PLAYER           : No
 CO-OP                   : No
 DEATHMATCH              : Yes, 1 on 1 or 2 on 2
			    - 4 DM Starts
			    - 2 SS, 2 NG, 1 SNG, 1 GL

 DIFFICULTY SETTINGS     : No
 NEW SOUNDS              : No
 NEW GRAPHICS            : No
 NEW MUSIC               : No


{ BUILD INFORMATION }

 BASE                    : Scratch
 EDITOR                  : Worldcraft 1.6a
 COMPILE TOOLS           : Bengt Jardup's
			    http://user.tninet.se/~xir870k

 BRUSHES                 : 636
 ENTITIES                : 92
 LIGHTS                  : 53

 BSP TIME                : 00:00:04
 LIGHT TIME              : 00:00:03
 VIS TIME                : 00:00:22

 TOTAL                   : 00:00:29

 SPECS                   : 2 Ghz Celeron, 512 MB RAM

 BUGS                    : The elevator is brighter than the area it is in...
			    in software when you look from the very end of the
			    side adjacent to the door to the other end,
			    some items disappear/reappear into view.

 BUILD TIME              : 20.7 hours over 5 days


{ COPYRIGHT }

Authors MAY NOT use this level as a base to build additional levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to
put this BSP on any CD or distribute it in any way without my permission. Send me a CD if I
do give you permission.

If there are any custom textures made by me you may use them, however I ask that you do not modify
them. Please give me credit as well!

This map  Copyright Justin "Phait" Kohli  QUAKE  Copyright id Software