Released: 9th Sept 1997 - 2nd Release

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Title                   : Four Rooms
BSP Name                : PEEJ3.BSP
Author                  : PeeJ
Email Address           : paul.james@uea.ac.uk
Web Site                : www.sys.uea.ac.uk/~x9730796/
			  quake.perfect.co.uk/dmp/
Misc. Author Info       :

Description             : Four rooms, each of a different style
                          (something for everyone), linked by
                          tunnels and corridors (the usual stuff).

Additional Thanks to    : id for Doom, Quake, MAP, QBSP & QuakeC
			  Quake MAP Specs, Niklata               
                          
Additional Notes        : 2-4 player deathmatch level, try more
                          players if you like but it may get v.
                          crowded. Fast paced frag-a-thon.
                          
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* Play Information *

Single Player           : Use a bot
Cooperative Play        : No 
Deathmatch Play         : YES
Difficulty Settings     : No
New Sounds              : None
New 3D Models           : Nowt
New Demos               : Nothing
New QuakeC              : Narda

* MAP Information *

Brush Number            : 300
Entity Number           : 147
Texture Number          : 18
Extra LIGHT		: Yes
VIS level		: 4
Transparent VIS		: No
Maximum r_speeds	: 400

* Construction *

Base                    : New level from scratch
Construction Time       : Dunno (10-12 Hours)
Build Time              : 6 mins (pentium133 16meg)
Editors used            : QuEasy 0.92
Known Bugs              : Bots get stuck in dried up river bed,
			  not really a bug, their just stupid.

* Copyright / Permissions *

You MAY use this level as a base to build additional levels. Please give credit
to author if used to create other levels from this one, and it would be nice if
you could contact me first (so I can get a copy).

Please distribute this text file with the level. Thanks.
