Name:           Wasted Pathways - Harb!ngeR

Date Finished:  Sept 1999.

Author:         The Harb!ngeR of Fish

Email :         harbinger@storm-1.freeserve.co.uk

WebSite :       www.planetquake.com/elf

.Bsp name:      PATHWAYS.BSP

Spec:           A Deathmatch only level, set in some kind of industrial area,
                with loads of nice slimy stuff all over the place ;)

Level info:     I wondered whether I could do anything original with the
                IKBASE set of textures, like mixing them up with a load of
                other neat textures, plus some of my own, and then slapping
                together an industrial area type of thing....

                This is the result, not too original, but it has some nice
                touches and the bots love it!



Thanks to:
                The writer of BSP

                ID of course!

Screams of frustration and torment for:

                The Teletubbies, now they've been translated into Welsh!!!

Final comments:

                Watch out! He's right behind you! Agh!



Build Machines: P266 w 32mb Ram (My Laptop)
Compile machine: P266 with 32mb Ram
Total Compile time:
(QBSP)                          time: 7 Mins
(IKLITE)                        time: 120 Seconds
(VIS)                           time: 600 Seconds
VIS compresion level -
Leaks: None
Models: 18
Entities:
Textures: 80ish

Type of patch: New Level.
Build time:    Around 12 or so hours? I dunno.
Editors used:  BSP.
New levels:    1
Single player: NO
CO-OP:         NO
Deathmatch :   YES
Teamplay DM:   YES

New .mdl files: NO
New Sounds: NO 
New music:  NO
New skins:  NO



Bugs:

None!! Mwahahaha!!! NEVER A BUG IN MY LEVEL!!!



Long live Quake! (Forever & Ever Amen!)
Down with poor quality clone games!
Down with my enemies!
Please?



Leagal stuff:

Not much, I'm not fussy, but there are requirements below:

This file is to be included with the level if it is posted anywhere.

The contents of this file are not to be changed or modified in any way.

This map and file are Copyright (c) Benjamin Skinner 1999.

This map may be used as part of a patch or for part of a campaign, all I ask
is that this file is included and the title is unchanged. Try and get in
touch with me if you want to do this, and I'll see about sending you the .map
file, I'd just like to know where my stuff has gone, that's all.
                                
If this is distributed on a magazine then I want a free copy of the mag!
(Email adress in above) I guess it's only fair?



Coming soon........

*

DiD3.BSP - A wiked dog of a base, 'inna desert!

HARB3.BSP - My third NukeMatch map with 80% new textures by me :)

LEXX.BSP - A map based on the Lexx, the most powerful weapon of destruction in
           the two universes. Inspired by a great Canadian-German Sci-Fi
           series, I've no idea on how to do this one, since the different
           areas of the Lexx are spread out over miles and miles. However, I
           WILL DO IT! :)

KLAAGIA.BSP - An abandoned outpost on a garbage world, all gloomy and
              atmospheric stuff and no doubt about it!

*

Okay, okay...

Enough adverts already.....



All about me.

I'm the Harb!ngeR, basically a half decent grade player with a set of feindish
ideas for levels.

I'm basically the project leader on what has now become the ELF team.

I still play Quake more than Q2 for some reason, though I don't really know
why, it's just I love all those dull, easy to kill monsters... And my pet dog
Cujo!

I also 'loan out' my mapping skills to other teams such as the NukeMatch
project (A TF style games where flags = components for a balistic missile
that can destroy everyone who's not hiding in a bunker) and guys who want the
odd specialist map.

If 'ya like my work, get in touch!




                    ͻ
                    Those who are lost in time never know it
                    ͼ

                                ͻ
                                Until too late.
                                ͼ
