================================================================================
* QUAKE LEVEL INFORMATION *
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TITLE                   : Nowhere To Run
FILENAME                : nowhere.zip
AUTHOR                  : Jamis Eichenauer
DATE                    : 04.30.2000
TYPE                    : Deathmatch
EMAIL ADDRESS           : kayin@infinet.com
HOMEPAGE URL            : http://www.infinet.com/~keichena/
.zip CONTENTS           : nowhere.bsp
                          nowhere.txt

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* LEVEL DESCRIPTION *
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Designed specifically for 1 on 1 LAN DM play, but
aptly suited for delicious 4 or 5 player FFA. Try
to get some sleep once in awhile.

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SINGLE PLAYER           : No
CO-OPERATIVE            : No
DEATHMATCH              : Yes
HEADHUNTERS             : Yes
CAPTURE THE FLAG        : No
SUGGESTED PLAYER LOAD   : 2 to 6

DIFFICULTY SETTINGS     : No
NEW TEXTURES            : No
NEW SOUNDS              : No
CD TRACK #              : 7


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* CONSTRUCTION *
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MAP BASE                : New map from scratch
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 1.6a
OTHER UTILITIES USED    : ArghRad 2.01

KNOWN BUGS              : None

COMPILE MACHINE         : Pentium Celeron 466Mhz, 64MB SDRAM

BSP TIME                : 35 seconds
VIS TIME                : 4945 seconds
LIGHT TIME              : 127 seconds


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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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c r u e l   a n g e l   e n t e r t a i n m e n t
                 http://my.ohio.voyager.net/~keichena/

  the moon has now eclipsed the sun
  angel, come forth and spread your wings
  the time for better things has come

i n s t a l l a t i o n

  BSP files are 'compiled' levels that can be used in
  Quake. Create a directory called 'maps' in your id1
  directory and load the level using the 'map' command.
  id1/maps/nowhere.bsp would be loaded with the command
  'map nowhere' from the Quake console prompt. Hit the
  tilde (~) key in Quake to enter console mode.
  Alternatively, you can launch the level directly
  from the DOS prompt with quake +map nowhere

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* CREDITS *
--------------------------------------------------------------------------------

ID Software             : if you don't why, you're stupid
Seth, Bobby             : playtesting and ideas
Josh Kemp               : for pulling my bacon out of the fire and
                          solving the leaf portal saw into leaf VIS error


================================================================================
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Quake (C) 1992-2000 id Software. All rights reserved.
