BSP FILE INFO
========================================================
Date                    : 02/02/98
Title                   : Necrophobilis
Filename                : necrop.bsp  
Author(s)               : Domagoj Zelic;aka CrC on QW
Email Address           : dozelic@public.srce.hr
Additional Credits to   : Ben Morris for Worldcraft,
                          Mah~Jong who helped me master
                          the worldcraft Face Properties
                          ID software(who are they?)
Other Files             : Blue Place(blupa.zip),
                          Little DM(little.zip)


* Play Information *
--------------------

Level Name              : Necrophobilis 
Single Player           : take a look around
Cooperative 1-32 Player : nope
Deathmatch 2-32 Player  : Bingo (!eight respawns!)
Difficulty Settings     : no
New Sounds              : no 
New Graphics            : no
Sound Track             : no 
Demos Replaced          : no 
Software needed to play : Quake 1.06 or above


* Other Info * 
--------------

This is primary an eight player deathmatch map,and I 
finally mastered these texture placement,few people who
I gave this map before releasing it said that it has too 
much health,but by the time I wanted to correct that I
formatted my HDD and forgot to save the map file,but 
don't worry the map is completed as it looks now.It has
a few camping areas,but campers could easily be removed
because there are plenty of weapons all over the map,
I tried to make SuperShootgun as possible as it should
and also SuperNailgun,normal Nailgun has no placement on
this map,but you can find both Grenade & Rocket Launcher
on two places.Green and Yellow Armor are easily found 
but red is hidden in a wall (near one of the rocket la-
-unchers).There is a Quad which is easily picked up by
R-jump or by jumping of the ledge from upper floor,there
are two MegaHealth boxes since I realized that very 
little designers put more than one inside the map & Mega
-Health is cool.They are not so far from each other,so 
it is possible to acquire even 250 Health.My next map
should have great reasemblance to this map,but only by
texture combinations,as this one is all made up out of
block solids in next release I'll try to experiment and
improve the architecture of the rooms & put less health.
Enjoy!

P.S.
Me and my friend Novembre are soon planning to make
a Quake episode(ofcourse not an official one).
Be sure to check it out when it's released.


    !!! ANY FEEDBACK WOULD BE GREATLY APPRECIATED !!!
You can say "I love your levels" or "Man you are lame"
but just do it. 

ICQ Uin  : 3302469
HomePage : http://jagor.srce.hr/~dozelic

Greets goes to: ID Software for making Quake2


* Construction *
----------------
Base            : none,new map
Build Time      : About three weeks
Texture WAD used: Hipnotic.wad
Editor(s) used  : Worldcraft 1.1a
Known Bugs      : none
Machine         : Cyrix 166+/ 32 Mb Ram / 3Dfx 4 MB

* Legal Stuff *
---------------
Spread this file in any electronical media for free.
If you intend to put it onto a compilation contact me
first,and if you intend to run it on a server inform me
and more than likely I'll show up.Also I am NOT respo-
-nsible for any damage caused by this file to you or
your computer.

[EOF]