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Title			: The Llama Temple

Filename		: llama_bw.bsp

Author			: Brian Wight (Tun)
Email Address 		: hundo@geocities.com
WWW Address 		: http://www.geocities.com/Hollywood/7680/quake.html

Description		: A small Deathmatch level for Quake with all new 
			  textures.  It is loosely fashioned after 
			  Tim Willits' "DM6".  Extensively Reaper-Bot tested.
                          

Additional Credits to  	: Wad2Tool by Richard Felker.

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* Play Information *

Game 			: Quake REG 1.01 or higher
Map Name		: Llama Temple by Tun
Single Player		: no (no monsters)
Deathmatch		: 2-8 players; I recommend using "Deathmatch 2" mode.

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* Construction *
Base			: New level from scratch.
New textures		: Made with Deluxe Paint; WAD generated with Wad2Tool.

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* Play tips *

A. You can rocket-jump to the top of the llama shrine.  It's difficult,
	but possible.  It's very, very dark up there.
B. See web-page (listed at top) for overhead GIF map of the level if you're
	the type of player who gets lost easily.
C. In the shrine room, if you're up on the catwalk, you can hit campers 
	near the rocket launcher by shooting rockets down the narrow space 
	alongside the catwalk.
D. In the shrine room, hit campers on the catwalk by shooting rockets at the
	ceiling.
E. In the shrine room, when jumping off the catwalk, try to jump to the
	landing off to the left (not only will you not crack your legs, but
	you'll land on a health pack).  Or, aim for the two fire lamps;
	they'll break your fall (good view atop the lamps too).
F. Jump or rocket-jump to the top of teleporters to set up an ambush.
G. At the bottom of the ivy-stairs (near the double-shotgun), you can jump
	through the gap to get onto the stairs (no need to circle around 
	to the first stair).
H. In the room with the blue/white circular floor design, note that the 
	two teleporters have different colored rims: one is brown, the 
	other is gray.
I. Don't stare into the Llama's eyes for too long.

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* Legal stuff *

1. THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software. 
2. REQUIRES REGISTERED VERSION OF QUAKE 1.01 or higher.

3. All textures contained in "llama_bw.bsp" are Copyright 1997 by Brian Wight.
	a) Please do not use these textures without my prior permission.
	b) Feel free to ask for permission: <hundo@geocities.com>

4. This file (llama_bw.zip containing llama_bw.bsp and llama_bw.txt), or 
any derivative works thereof, may not be sold or distributed for profit 
in any way without permission of the author.  This includes,
but is not limited to: mass archival as on a CD_ROM; inclusion in 
commercially published compilations (books, magazines, etc.); and levels 
using any textures extracted from "llama_bw.bsp". 

You are free to copy this file (llama_bw.zip) for personal use, or to make it 
available for ELECTRONIC DISTRIBUTION ONLY, provided that: 
(1) it remains wholly unedited and unmodified, and (2) no fee or compensation 
is charged for copies of or access to this file (llama_bw.zip).

5. Copyright Notice: Copyright  1997 by Brian Wight. All rights reserved.
Quake and the Quake logo are Copyright 1996 id Software.