




Map Name : The Killing Jar
File Name : kdm2
Author : Kell
Email : kell_mcdonald@hotmail.com
URL : www.fortunecity.co.uk/jodrellbank/tiptree/162/koth

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Description

The action takes place in a toxic waste facility. Cliche? Yes. Crap level? No.
My only level to contain a bio-suit. Find out why when _you_ play, 'Aaarrghh! Help! My Face Is Melting!'
The name refers to the device used to kill insect specimens; it consists of a sealed container partially filled with poisonous chemical.

This level utilises the texture wad from 'Rubicon', supplemented with textures of my own. 'Rubicon' remains the finest piece of solo Quake I've ever played. Blessed Be to its creator John Fitzgibbons.

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Gameplay

Deathmatch Start Positions : 16
Coop Start Positions : None
Player Load : 4-16
Recommended Wateralpha : 0.4
R_speeds High : about 650
R_speeds Average : about 300
Scourge Of Armagon Entities : info_command ( sets the water transparency )
                              rotate_object
                              func_rotate_entity
                              ambient_humming
The latter three entities are used for a cluster of ventilation fanners inside my signiture room ( see below ). The level is entirely playable in standard Quake, you just get a ton of console spam when the level initially spawns; this has zero effect on deathmatch play.
At the time of writing, I have no .dat file for my levels; if I get pestered enough I might get around to making one. If you own Scourge Of Armagon, just run the level from there.

Known Problems : Reaperbots don't know what 'bio-hazard' means.

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Construction

Base : New level from scratch
New Textures : Yes
New QuakeC : No
Editors Used : Worldcraft v1.5b
               Paint Shop Pro v5
               Wally v1.42c
File Size : 1.29mb
Number Of Brushes : 1001
Build Time : more than some, but not as much as lots :/

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Installation

Place the .bsp file into your quake/id1/maps directory and launch Quake with the command line quake.exe +map kdm2
Alternatively, launch Quake as normal, bring down the console and type map kdm2

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Signitures

Deathmatch levels do not, in general, contain secrets. However, as it is good practice for artists to sign their work, all my levels contain a hidden signiture room. To avoid affecting gameplay, and so I don't keep sticking my name in players' faces, these room are only accessible in single player mode.

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Distribution

You may distribute this level on any format, to anyone else. You can burn it onto a CD and give it to your mum for all I care :)
There are just two stipulations -

1. The level must reamin unaltered.
2. This text file must be included, also unaltered.

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Thanks To

id software for the arcane alchemy that is Quake
Ben Morris for the _superlative_ Worldcraft
Hipnotic/Ritual software for 'Scourge Of Armagon'
Steven Polge for the ReaperBot patch
Grindspire of www.planetquake.com for initial assessment and feedback
The staff at Communic8 for letting me frag them repeatedly
Mark "Recoil" Hulme-Jones for getting me started






Dedicated to Howard Philips Lovecraft
( Dead But Dreaming )
